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Offline matheus23

JGO Kernel


Medals: 98
Projects: 3


You think about my Avatar right now!


« Reply #30 - Posted 2012-09-23 13:18:07 »

O.o

Well...I made this with java 1.6 not 1.7 but I don't think that should make much difference.

It runs on my 64bit laptop so that can't be it.

You are using a version of linux? I may be missing some .dlls but I think it would give a different error.
I'm on linux, that means I'd need .so's Wink But That should only throw an UnsatisfiedLinkException... Strange thing...

I got a many of those when I was trying to figure everything out and generally it has to do with in proper offsets/pointer/other open related things.

Do you have an nvidia card or amd? do you have up to date drivers?
I have a nVidia GeForce 550 Ti.

Side note: I may write a tutorial on how to make a basic  spriteBatcher using vertex arrays and VBOs to no one else has to suffer as I have.
Woah! I'd like that! I need to understand these ones, because I need a modified version for my game...

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline StumpyStrust
« Reply #31 - Posted 2012-09-23 20:10:32 »

Ehh sorry I only know windows  Cheesy

I used jarSplice to pack the natives into the jar so it could be an issue with that.

Sorry I can't get it working for you.  Undecided

Maybe someone with more experience can come along and help. I am still very new.

Offline matheus23

JGO Kernel


Medals: 98
Projects: 3


You think about my Avatar right now!


« Reply #32 - Posted 2012-09-23 20:49:29 »

If you use JarSplice, then you only need to create a "linux" version: Pack the .so natives into the jar instead of the .dll's.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
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