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  implementing tiled maps in libGDX  (Read 2114 times)
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Offline Jimmt
« Posted 2012-09-14 07:00:28 »

So I've been trying to implement a tile based map in libGDX, and I've downloaded the tiled map editor. I've found some tutorials, however they were not that helpful and the official tutorial, I believe, is out of date. And I can't seem to find the TexturePacker2 class anywhere Huh

Could someone just explain the general concept and order of stuff, and if I need to download anything? (e.g. use textureatlas and do this, create this file, etc.)

I don't need exact source code, I just need to know how to use libGDX's tile map abilities.
Offline Jimmt
« Reply #1 - Posted 2012-09-15 06:23:36 »

Still no replies?  Cry Emo Emo Undecided

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Offline ReBirth
« Reply #2 - Posted 2012-09-15 06:35:58 »

Sorry, I never use that Sad

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Offline Nate

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« Reply #3 - Posted 2012-09-15 09:06:39 »

TexturePacker2 is in git and the nightlies. I believe the tilemap stuff was rewritten by Nex in the past few weeks, so be sure to use the latest. Post on libgdx forums and/or come on IRC.

Offline Jimmt
« Reply #4 - Posted 2012-09-16 07:05:36 »

Huh, figured out how to pack files, but it seems that TileAtlas is no longer used?
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