Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  implementing tiled maps in libGDX  (Read 2129 times)
0 Members and 1 Guest are viewing this topic.
Online Jimmt
« Posted 2012-09-14 07:00:28 »

So I've been trying to implement a tile based map in libGDX, and I've downloaded the tiled map editor. I've found some tutorials, however they were not that helpful and the official tutorial, I believe, is out of date. And I can't seem to find the TexturePacker2 class anywhere Huh

Could someone just explain the general concept and order of stuff, and if I need to download anything? (e.g. use textureatlas and do this, create this file, etc.)

I don't need exact source code, I just need to know how to use libGDX's tile map abilities.
Online Jimmt
« Reply #1 - Posted 2012-09-15 06:23:36 »

Still no replies?  Cry Emo Emo Undecided

I'll give you a medal...
Offline ReBirth
« Reply #2 - Posted 2012-09-15 06:35:58 »

Sorry, I never use that Sad

Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
Offline Nate

JGO Wizard


Medals: 81
Projects: 3


Esoteric Software


« Reply #3 - Posted 2012-09-15 09:06:39 »

TexturePacker2 is in git and the nightlies. I believe the tilemap stuff was rewritten by Nex in the past few weeks, so be sure to use the latest. Post on libgdx forums and/or come on IRC.

Online Jimmt
« Reply #4 - Posted 2012-09-16 07:05:36 »

Huh, figured out how to pack files, but it seems that TileAtlas is no longer used?
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (111 views)
2013-05-17 21:29:12

alaslipknot (120 views)
2013-05-16 21:24:48

gouessej (150 views)
2013-05-16 00:53:38

gouessej (143 views)
2013-05-16 00:17:58

theagentd (156 views)
2013-05-15 15:01:13

theagentd (140 views)
2013-05-15 15:00:54

StreetDoggy (184 views)
2013-05-14 15:56:26

kutucuk (208 views)
2013-05-12 17:10:36

kutucuk (208 views)
2013-05-12 15:36:09

UnluckyDevil (214 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 21 queries.