|
princec
|
 |
«
Reply #1 - Posted
2012-09-11 23:10:40 » |
|
I await a pure Java implementation. Cas 
|
|
|
|
ra4king
|
 |
«
Reply #2 - Posted
2012-09-12 02:20:54 » |
|
This sounds awesome! However... 
|
|
|
|
Games published by our own members! Check 'em out!
|
|
ReBirth
|
 |
«
Reply #3 - Posted
2012-09-12 03:04:02 » |
|
@ra4king Put patent or law to it ("everyone in the world have to follow this, or burn!").
|
|
|
|
ra4king
|
 |
«
Reply #4 - Posted
2012-09-12 03:05:50 » |
|
@ra4king Put patent or law to it ("everyone in the world have to follow this, or burn!").
No, that's called religion.
|
|
|
|
Roquen
|
 |
«
Reply #5 - Posted
2012-09-12 11:51:41 » |
|
Yeah, standards are awesome. Everyone should have one.
|
|
|
|
princec
|
 |
«
Reply #6 - Posted
2012-09-12 11:57:16 » |
|
It doesn't seem to add anything useful for us beyond what Ogg Vorbis already supplies. Cas 
|
|
|
|
Roquen
|
 |
«
Reply #7 - Posted
2012-09-12 12:01:48 » |
|
If it is actually good at both speech and music, then that is a big plus.
(EDIT: Looking at the source...looks like a mash-up of Silk and CELT).
|
|
|
|
theagentd
|
 |
«
Reply #8 - Posted
2012-09-12 16:27:21 » |
|
Well, nothing's gonna become the standard if noone's willing to try something new. And this doesn't even have anything to do with standards. What, you want to make sure your game's explosion sound effect is playable in a car radio? If it works on all operating systems and is already implemented for all operating systems (through FFmpeg), then why not? I await a pure Java implementation. Cas  This, however, is a good argument. 
|
Myomyomyo.
|
|
|
Roquen
|
 |
«
Reply #9 - Posted
2012-09-12 17:12:38 » |
|
Game's are ultimately one-shot deals so standards are nice, but not really all that important. This could be interesting, but not worth thinking about until there's a usable solution which can be verified to be worth using.
|
|
|
|
Games published by our own members! Check 'em out!
|
|
princec
|
 |
«
Reply #10 - Posted
2012-09-13 08:13:00 » |
|
I can't wait to re-encode my entire 50gb of music. Cas 
|
|
|
|
ra4king
|
 |
«
Reply #11 - Posted
2012-09-13 15:29:57 » |
|
I can't wait to re-encode my entire 50gb of music. Cas  50GB!! 
|
|
|
|
princec
|
 |
«
Reply #12 - Posted
2012-09-13 15:35:41 » |
|
I listen to a lot of music when I'm coding  Cas 
|
|
|
|
Roquen
|
 |
«
Reply #13 - Posted
2012-09-13 15:41:01 » |
|
Well I hope you have the stuff uncompressed as well...transcoding errors blow chunks.
|
|
|
|
Cero
|
 |
«
Reply #14 - Posted
2012-09-13 15:47:45 » |
|
I <3 Vorbis My 2 cents.
|
|
|
|
princec
|
 |
«
Reply #15 - Posted
2012-09-13 16:54:00 » |
|
Well I hope you have the stuff uncompressed as well...transcoding errors blow chunks.
Only on old, scratched CDs. Quite a bit of it was bought as mp3 format, or even ogg. Scratched CDs blow even more chunks than transcoding errors. All of my oggs are in 320kbps though, which as I don't play through a PA system sound just fine to me. Cas 
|
|
|
|
Icecore
|
 |
«
Reply #16 - Posted
2012-09-13 17:01:46 » |
|
50GB!!  90GB =) mp3 And some of my friends have 100-200 GB Most of them 99% Dj sets, I love Trance, Electro, House, Goa, Some times Hardstyle, Psy  O no I forgot Jazz, I love Jazz and Lounge XD I listen to a lot of music when I'm coding  Same ^^ P.s Sorry if I spam stupid messages, I love to chat, but some times I don’t understand what you’re talking about, that's why I so quiet XD
|
Last known State: Reassembled in Cyberspace End Transmission.... .. . Journey began Now)
|
|
|
theagentd
|
 |
«
Reply #17 - Posted
2012-09-13 18:41:08 » |
|
I <3 Vorbis My 2 cents.
I'm more of a FLAC guy, though I don't claim that I can hear the difference.
|
Myomyomyo.
|
|
|
princec
|
 |
«
Reply #18 - Posted
2012-09-13 18:59:52 » |
|
I can hear the difference (I have a few FLACs), but I'm not so bothered as to want to re-rip hundreds of CDs. Cas 
|
|
|
|
Sickan
|
 |
«
Reply #19 - Posted
2012-09-13 19:20:15 » |
|
And then there are those of us who just prefer to use Spotify, for all it's goods and evils.
|
|
|
|
sproingie
|
 |
«
Reply #20 - Posted
2012-09-13 19:42:06 » |
|
I definitely can't tell the difference between FLAC and 192kbit MP3's (probably not 128kbit either, but the first is what most of my collection uses). Ogg and MP3, nothing much there either ... but one transcoded to the other sounds like total crap. So I like FLAC as a source format I can encode to something smaller.
|
|
|
|
ReBirth
|
 |
«
Reply #21 - Posted
2012-09-14 03:15:55 » |
|
12.6GB.
FLAC quality depends on what hardware you use.
|
|
|
|
princec
|
 |
«
Reply #22 - Posted
2012-09-14 19:55:25 » |
|
FLAC quality is immutable; it's the same as the source quality. Cas 
|
|
|
|
theagentd
|
 |
«
Reply #23 - Posted
2012-09-15 12:45:29 » |
|
FLAC quality is immutable; it's the same as the source quality. Cas  I think he meant playback quality. FLAC doesn't help if you're using your iPhone headphones. 
|
Myomyomyo.
|
|
|
ReBirth
|
 |
«
Reply #24 - Posted
2012-09-15 12:46:42 » |
|
I think he meant playback quality. FLAC doesn't help if you're using your iPhone headphones.  Yes yes this 
|
|
|
|
Best Username Ever
|
 |
«
Reply #25 - Posted
2012-09-15 15:50:22 » |
|
FLAC (Free Lossless Audio Codec) is a codec which allows digital audio to be losslessly compressed such that file size is reduced without any information being lost. Digital audio compressed by FLAC's algorithm can typically be reduced to 50–60% of its original size, and decompressed into an identical copy of the original audio data. Since it's lossless, you can convert from any codec to FLAC without changing the quality. In that way it's the best quality you can get for a given bitrate and sample format. Everything else would be as good or worse.
|
|
|
|
Roquen
|
 |
«
Reply #26 - Posted
2012-09-15 17:57:31 » |
|
The issue here is transcoding. You must store in a true lossless format first.
|
|
|
|
arnaud_couturier
|
 |
«
Reply #27 - Posted
2012-09-20 03:16:09 » |
|
It doesn't seem to add anything useful for us beyond what Ogg Vorbis already supplies. Cas  Agreed. I don't see why Vorbis should not be used for bitrates other than 128kbs ... ? And I bet Opus will be one more exotic format. Mp3 is still there, despite awesome alternatives (vorbis and aac) being available for years, why would Opus change that ? It seems the quality / space ratio is now irrelevant with the compression of mp3/vorbis/aac, given the storage space of even the smallest device, so Opus can't fight on this front.
|
|
|
|
Roquen
|
 |
«
Reply #28 - Posted
2012-09-20 05:48:06 » |
|
Viable patent free options are all good.
|
|
|
|
nanocoder
Innocent Bystander
|
 |
«
Reply #29 - Posted
2013-03-10 12:58:22 » |
|
Opus is made by the xiph foundation, also maker of ogg. Ogg is not a audio format, but a container actually. The format is ogg vorbis, but you can put vorbis into other containers. The opus file will be, in this case, ogg opus. Opus has some HUGE improvements in quality, and a crazy low delay (same as celt). And has been adopted quickly, lots of comm apps use it. I'm using it for online audio streaming and mixing, and with great results, both in quality and resources usage. As for a java implementation, I am looking for one too, with no success (i found some java apps that use opus, but natively, not java coded). If anyone could find one, info will be very appreciated
|
|
|
|
|