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  Libgdx to HTML 5  (Read 3441 times)
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Offline Cero
« Posted 2012-09-10 20:55:02 »

I have a hell of a time porting my libgdx game to HTML 5

I am now at the point where I just use the projects the UI wizard give me.
Even if I dont change any code and use the sample app as is, I get this error when trying to compile to GWT:
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Invoking generator com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator
               [ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.NullPointerException
   at com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator.getAssetOutputPath(PreloaderBundleGenerator.java:167)
   at com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator.generate(PreloaderBundleGenerator.java:51)
...


Full Console here: http://pastebin.com/Jjs7xCHM

Offline Cero
« Reply #1 - Posted 2012-09-11 10:58:01 »

Also using libgdx nightlies from like 2 days ago, if that matters

Offline Cero
« Reply #2 - Posted 2012-09-11 11:57:15 »

Seems to be indeed a problem with the nightlies. Opened an issue @ libgdx

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Offline ReBirth
« Reply #3 - Posted 2012-09-11 12:19:48 »

Sorry Cero I can't help. I also use libgdx but only for desktop and android Sad

Offline Cero
« Reply #4 - Posted 2012-09-11 12:21:13 »

Sorry Cero I can't help. I also use libgdx but only for desktop and android Sad

You know since Applets suck and we wanted to try some play-in-browser-right-now-because-im-too-lazy-to-download ^^

Offline ReBirth
« Reply #5 - Posted 2012-09-11 12:27:49 »

Yeah, I can't even deploy libgdx applet in new version. Dunno if it's issue or my miss.

I also love web deployment, but my GWT installer is still sitting untouched cutely here Pointing

Offline Cero
« Reply #6 - Posted 2012-09-11 12:32:26 »

Yeah, I can't even deploy libgdx applet in new version. Dunno if it's issue or my miss.

I also love web deployment, but my GWT installer is still sitting untouched cutely here Pointing

Well getting Applets to work at all is hard for me, because you need to package everything into a single jar, which I never do usually...

Offline badlogicgames
« Reply #7 - Posted 2012-09-11 18:26:09 »

Should be fixed. I only occassionally visit these forums, your best bet are the official forums and the issue tracker if you found a bug.

http://www.badlogicgames.com - musings on Android and Java game development
Offline ReBirth
« Reply #8 - Posted 2012-09-12 03:02:53 »

But some people feel guilty when register to just ask one question and leave, like me Grin

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