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  JOGl video rendering.  (Read 2762 times)
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Offline anandcta123

Junior Newbie





« Posted 2012-09-07 04:36:43 »

Dear all,

I am newbie to JOGL and working on MAC for video rendering. Please help me out to solve below problems.

I am using JOGL for video rendering of multiple videos simultaneously using GLJPanel on MAC OSX. I am using FPSAnimator for frame rate control. If I set 30fps for FPSAnimator, it will work perfectly for single video playback. But for multiple videos rendering simultaneously, it is working like single threaded and FPSAnimator not achieving set frame rate. For ex: for 4 videos, maximum frame rate I can achieve is 20fps and for 8 videos, I can achieve 10fps. Looking like it is workng as single threaded, not as multithreaded. Please help me out, how I can solve this issue to make JOGL work as multithreaded on MAC OSX.

I am using exported jar from eclipse to XCode and through XCode I am running the project using MAC JVM framework.
 
Anand
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2012-09-07 08:03:42 »

This isn't the right forum. I saw your other post in the correct JOGL forum so a mod should delete this.

Offline anandcta123

Junior Newbie





« Reply #2 - Posted 2012-09-07 11:05:46 »

Dear  ra4king,

Can you suggest in which forum I should post this to get right answers.

Anand
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Online princec

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Medals: 378
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Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2012-09-07 12:03:54 »

Have a go with the search function in the top right - bunch of useful/enlightening threads turn up if you search for "video".

Cas Smiley

Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2012-09-07 15:16:50 »

Dear  ra4king,

Can you suggest in which forum I should post this to get right answers.

Anand

I saw your other post in the correct JOGL forum so a mod should delete this.

Offline gouessej
« Reply #5 - Posted 2012-09-07 16:57:46 »

Hi

Rather use the build-in video support of JogAmp (JOGL, JOAL, JOCL, etc...) based on LibAV and FFMPEG. You should post a message on the official JogAmp forum:
http://forum.jogamp.org/

Online Riven
« League of Dukes »

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Hand over your head.


« Reply #6 - Posted 2012-09-07 21:40:09 »

If every JOGL thread is met with a link to JogAmp and a suggestion to 'get lost' to our new member, shall we just ditch the JOGL subforum as a quick and effective solution?

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Online Riven
« League of Dukes »

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Exp: 16 years


Hand over your head.


« Reply #7 - Posted 2012-09-08 02:09:09 »

(before anybody - except ra4king - gets his/hers feelings hurt, I was mainly addressing ra4king with my delightful rant, further, I'd like to stress that any ill-informed moderation request will be blatantly ignored)

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Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #8 - Posted 2012-09-08 03:16:37 »

Riven, I was only mentioning that this forum "OpenGL Development", is the not the appropriate one for this question, and it should be in under "JOGL Development".

When I said this should be deleted, that's because he already posted an identical post there, found here.

Online Riven
« League of Dukes »

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Medals: 793
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Exp: 16 years


Hand over your head.


« Reply #9 - Posted 2012-09-08 03:28:05 »

[15th letter of the alphabet]

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
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Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #10 - Posted 2012-09-08 05:48:03 »

Hmmm maybe I should be calling them sub-forums? So SMF is a forum that is a collection of forums and sub-forums? Blegh, Engrish is hard.

Online Riven
« League of Dukes »

JGO Overlord


Medals: 793
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #11 - Posted 2012-09-08 06:50:50 »

In SMF lingo it's a board, but sub-forum is equally fine. 'go post on the JOGL forum' is confusing for everybody but the author.

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