Sickan
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Reply #30 - Posted
2012-09-05 18:26:12 » |
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In the future, people are going to compete about who can write the best music/novel/movie/game generator, instead of who can make the best music/novel/movie/game. Cheers 
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krasse
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Reply #31 - Posted
2012-09-11 12:00:13 » |
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Best Username Ever
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Reply #32 - Posted
2012-09-15 16:48:18 » |
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I can't watch any of the videos. How does it it work? How much human involvement does it take to create a song?
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Games published by our own members! Check 'em out!
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krasse
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Reply #33 - Posted
2012-09-15 18:01:23 » |
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The songs in the mp3s and videos have all been generated with just a single seed (an integer). Human involvement: almost none
For the tool, I want to be able to change sub-seeds so you can keep the overall structure and just change certain aspects of the song.
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Best Username Ever
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Reply #34 - Posted
2012-09-15 23:48:32 » |
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That's impressive. Since I don't have any code or applet to play around with to try to figure out how the magic trick works, I will have to speculate about it. On first impression, it seems like the first few songs are unique to each other. I wonder how much "creativity" it is capable of.
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krasse
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Reply #35 - Posted
2012-09-16 14:16:23 » |
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That's impressive. Since I don't have any code or applet to play around with to try to figure out how the magic trick works, I will have to speculate about it. On first impression, it seems like the first few songs are unique to each other. I wonder how much "creativity" it is capable of.
It is basically just a set of constraints and structure templates plus some reasonable randomization on all levels 
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Roquen
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Reply #37 - Posted
2012-09-18 14:15:29 » |
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Random food-for-thought: I've always wanted to play with using Markov chains to generate music (this isn't a very original thought BTW)
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Screem
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Reply #38 - Posted
2012-09-18 15:12:21 » |
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Wow, this is amazing! I'd love to include music created from this in games. 
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krasse
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Reply #39 - Posted
2012-09-18 18:04:05 » |
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Random food-for-thought: I've always wanted to play with using Markov chains to generate music (this isn't a very original thought BTW) Many parts of the current implementation use Markov chains. Harmony/chord progression is one such part, but it is also combined with a "almost maximum" likelihood algorithm.
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Games published by our own members! Check 'em out!
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Roquen
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Reply #40 - Posted
2012-09-19 19:23:34 » |
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Interesting. What order are the chains?
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krasse
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Reply #41 - Posted
2012-09-19 21:07:21 » |
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Interesting. What order are the chains?
The harmony has two kinds: static and dynamic. The progressions are somewhat based on this book/thesis but also contains tricks/hints I've read about in harmony/music books 
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ra4king
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Reply #43 - Posted
2012-10-18 23:24:18 » |
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Ok give it to me NAAOO.
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krasse
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Reply #44 - Posted
2012-10-18 23:39:54 » |
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Ok give it to me NAAOO.
Are you the new gavvenooor in kallifooonia?
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ra4king
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Reply #45 - Posted
2012-10-19 00:17:46 » |
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krasse
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Reply #46 - Posted
2012-10-19 07:57:15 » |
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Do you want my clothes, my boots, and my motorcycle too?
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krasse
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Reply #47 - Posted
2012-11-09 12:55:52 » |
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I have been working on an online editor for some time. Here is a video that shows the current interface (uses webGL and jQuery UI): http://www.youtube.com/v/Uw9qf9mRAbI?version=3&hl=en_US&start=I'll put it online as soon I can make it run in all major browsers (and have found a suitable dedicated server  )
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ra4king
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Reply #48 - Posted
2012-11-10 00:28:17 » |
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I'm truly in awe at how you can generate such *really really really* good musical scores randomly.... 
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krasse
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Reply #49 - Posted
2012-11-10 09:24:52 » |
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Thanks! I hope that you will find the editor useful when I finally get it up and running.
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Best Username Ever
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Reply #50 - Posted
2012-11-21 19:06:23 » |
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The output is pretty impressive. What are your plans for developing this?
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krasse
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Reply #51 - Posted
2012-11-21 21:04:52 » |
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The output is pretty impressive. What are your plans for developing this?
The first step is to make it available through a website (like in the video) and just soak up any feedback and improve it. This is happening pretty soon. Then I want to see it integrated into a game somehow. Java/Android/libgdx or C#/Unity perhaps. AS3 is also an alternative, but Flash is dying right?  . It's a shame, I just started to like it 
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Best Username Ever
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Reply #52 - Posted
2012-11-21 22:05:57 » |
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Are you planning on making it free and open source? I don't think a website alone would provide you with feedback or adoption nearly as fast.
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krasse
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Reply #53 - Posted
2012-11-21 22:58:15 » |
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Are you planning on making it free and open source? I don't think a website alone would provide you with feedback or adoption nearly as fast.
I don't know. I'll start with the website and see how it turns out.
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jonjava
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Reply #54 - Posted
2013-02-02 23:32:52 » |
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How's this project coming along? :D
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ra4king
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Reply #55 - Posted
2013-02-02 23:51:18 » |
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Oh yes I really want an update to this!
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krasse
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Reply #56 - Posted
2013-02-03 13:57:27 » |
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The development is almost complete for a first test. I used it for my music in LD25 (jam, link to post-jam version), and I found it quite sufficient. It will be available for the public during LD26 so I am discussing and thinking about server solutions at the moment  I also have a devlog at TIGSource now where I have posted some updates. Summary of updates: Added custom harmonic rythms + optimization I am looking forward to opening it up to the public and listen to the songs that you produce 
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krasse
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Reply #57 - Posted
2013-02-15 18:23:05 » |
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The website is probably going online for a first test next week  I have ported the server to linux instead and feeling happy for that decision. Linux is much better and cooler for servers + it is cheaper 
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jonjava
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Reply #58 - Posted
2013-02-15 19:08:49 » |
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Can't wait!
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krasse
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Reply #59 - Posted
2013-02-19 10:40:55 » |
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The server is temporarily online! Abundant MusicSome known issues: - Some mp3/ogg renders are missing instruments (they are available in the midi file so I blame the midi synth and the soundfonts
). Will look closer at this - The tutorials and "terms of use" are WIP
In this initial stage, I might have to take the server down due to crashes etc. but I'll do my best to keep it running when I'm awake 
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