krasse
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Posted
2012-09-04 13:44:42 » |
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jonjava
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Reply #1 - Posted
2012-09-04 14:49:06 » |
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What do you mean generate music? These were made with a push of a button?? Are you serious??? Holy shit??!
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krasse
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Reply #2 - Posted
2012-09-04 15:02:08 » |
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What do you mean generate music? These were made with a push of a button?? Are you serious??? Holy shit??!
Yes, that's correct  It's still very WIP though.
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Games published by our own members! Check 'em out!
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Tjstretchalot
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Reply #3 - Posted
2012-09-04 16:14:44 » |
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Wow, this is incredible! By any chance will you be posting a download link for the executable? This would certainly spice up my games, and I would think pretty much any game. Just from clicking a few of the links, this is nearly as good as better than some music that was custom made. EDIT: Found the link commented out on your websites main page. http://www.springworldgames.com/musicgenerator/TL;DR Very impressive
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sproingie
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Reply #4 - Posted
2012-09-04 17:24:33 » |
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Wow. Two small requests:
* Make some epic length tracks (like 10, 20 minutes) so I can get totally baked relax to them.
* Put some of these on youtube and put a [ youtube ] tag in the post so people can "mash butan" and listen instantly.
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Ultroman
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Reply #5 - Posted
2012-09-04 18:27:15 » |
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This is epic! Reminds me of Transport Tycoon and Theme Hospital, hehe. Even Final Fantasy VII, even though a generator can never beat Nobuo Uematsu, the master of the MIDI.
Too bad they're MP3s. I'd like to try them out with my Yamaha XG SoftSynth S-YXG50 MIDI synthesizer on.
Amazing work you've done.
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- Jonas
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krasse
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Reply #6 - Posted
2012-09-04 19:33:14 » |
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Actually, that is an old version that doesn't compose music the same way. The current version uses constraints and planning based on voice leading "rules" while the old one uses no such things.
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Tjstretchalot
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Reply #7 - Posted
2012-09-04 19:37:16 » |
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Ahh, my apologies then. I saw the name and assumed it was it.
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krasse
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Reply #8 - Posted
2012-09-04 19:51:24 » |
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Wow. Two small requests:
* Make some epic length tracks (like 10, 20 minutes) so I can get totally baked relax to them.
* Put some of these on youtube and put a [ youtube ] tag in the post so people can "mash butan" and listen instantly.
Great ideas, thanks!
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krasse
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Reply #9 - Posted
2012-09-04 19:58:34 » |
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Too bad they're MP3s. I'd like to try them out with my Yamaha XG SoftSynth S-YXG50 MIDI synthesizer on.
I have the MIDIs available so you can get them if you like. I will put them at the same place but they will be called test1.mid instead of test1.mp3 and so on  I wanted to show the mp3s first since they are rendered with a reasonably good soundbank and the Gervill synthesizer (which has some reverb and other nice things available).
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Games published by our own members! Check 'em out!
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matheus23
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Reply #10 - Posted
2012-09-04 20:25:40 » |
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I hope that this system will be used someday for generating music from within a game and not just offline.
I'd like to be tester  (This fits into a terraria-minecraft2d-like generated sandbox game, from the point of view about the generated stuff)
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Ultroman
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Reply #11 - Posted
2012-09-04 20:39:24 » |
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This is so epic! I made a little evening-project of it http://soundcloud.com/ultroman-the-tacoman/auto-generated1Just played with one of your applets, and ran it through my mastering suite. What I would love, is to see you put in some crashes. Particularly when there's a significant change in intensity or harshness. Also, it seems intensity has an influence on many factors, including volume or velocity. From a producer's point of view, I'd love to see volume and over-all velocity separated from intensity, if that is the case. If it only has influence on velocity, then nevermind. It just seems that many things change when I turn it up, and because a song usually doesn't change that much in volume, I seem to be restricted from certain levels of intensity, because it has so much influence on the volume that abrupt changes make the transitions sound unnatural. I know it'll probably mean a lot more automation-work for your generator, but I think it'll make it more dynamic. But brilliant work! This is...unbelievable.
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- Jonas
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matheus23
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Reply #12 - Posted
2012-09-04 20:50:17 » |
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You've got a follower on tumblr 
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krasse
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Reply #13 - Posted
2012-09-04 21:09:21 » |
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This is so epic! I made a little evening-project of it http://soundcloud.com/ultroman-the-tacoman/auto-generated1Just played with one of your applets, and ran it through my mastering suite. What I would love, is to see you put in some crashes. Particularly when there's a significant change in intensity or harshness. Also, it seems intensity has an influence on many factors, including volume or velocity. From a producer's point of view, I'd love to see volume and over-all velocity separated from intensity, if that is the case. If it only has influence on velocity, then nevermind. It just seems that many things change when I turn it up, and because a song usually doesn't change that much in volume, I seem to be restricted from certain levels of intensity, because it has so much influence on the volume that abrupt changes make the transitions sound unnatural. I know it'll probably mean a lot more automation-work for your generator, but I think it'll make it more dynamic. But brilliant work! This is...unbelievable. Great! That sounds cool. It is actually from my old work using the RML editor. There you can actually see exactly what happens if you analyze the RML module, that you modify the parameters for. You can also change the module with the editor so it fits your needs, if you can decipher the badly designed GUI  The mp3s above are from the new, hopefully more sophisticated version where I try to use some proper voice leading with constraints and all that. But the new version can not deal with real-time controllers for the music (yet?), so then the RML editor is the only choice at the moment. It is also a good thing that the RML editor is available with source and all so you can just embed it if you want that and you find the result good enough.
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kaffiene
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Reply #14 - Posted
2012-09-04 21:19:48 » |
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Brilliant work. With some runtime inputs for mood, this would be awesome  (does that sound greedy?)
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krasse
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Reply #15 - Posted
2012-09-04 21:50:04 » |
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You've got a follower on tumblr  Wow, that's my first right? 
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krasse
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Reply #16 - Posted
2012-09-04 22:21:10 » |
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Brilliant work. With some runtime inputs for mood, this would be awesome  (does that sound greedy?) The system will be parameterized better later. It is currently just a box where you enter a single seed and get a MIDI out.
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ReBirth
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Reply #17 - Posted
2012-09-04 23:28:56 » |
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SUBARASHEE!  another round-up tool for LD.
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deathpat
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Reply #18 - Posted
2012-09-04 23:43:59 » |
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Impressive !
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matheus23
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Reply #19 - Posted
2012-09-05 09:00:25 » |
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You've got a follower on tumblr  Wow, that's my first right?  I think so  You're my second (lol...)
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moogie
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Reply #20 - Posted
2012-09-05 09:54:39 » |
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I'll join the chorus and say I am very impressed! we have procedural graphics, game play and now music all that is left is sound effects and you can pretty much "generate" a game give a random seed 
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Java4k RIP 2014
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Riven
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Reply #21 - Posted
2012-09-05 10:22:49 » |
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Each song is approximately composed in 2-5 seconds but can probably be 5-10 times faster.
Make some epic length tracks (like 10, 20 minutes) so I can get totally baked relax to them.
As generation of the audio is faster than the playback, there is no reason not to generate an infinite audio feed!
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings!
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krasse
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Reply #22 - Posted
2012-09-05 13:28:16 » |
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we have procedural graphics, game play and now music all that is left is sound effects and you can pretty much "generate" a game give a random seed  Generated gameplay is still left though... 
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matheus23
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Reply #23 - Posted
2012-09-05 13:50:04 » |
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we have procedural graphics, game play and now music all that is left is sound effects and you can pretty much "generate" a game give a random seed  We already have generated sound effects  (sfxr)
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ReBirth
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Reply #24 - Posted
2012-09-05 13:59:51 » |
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Where is my procedural generated logic and story?! 
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matheus23
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Reply #25 - Posted
2012-09-05 14:22:29 » |
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Where is my procedural generated logic and story?!  Story is already generated  (Starbound) Logic? Hmm... BTW: I've now listened to all these example songs ... 19 is my favourite  (The link number, not the filenamenumber)
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krasse
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Reply #26 - Posted
2012-09-05 15:03:38 » |
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I have improved the system to output better counterpoint when there are few voices active. Also, I used a "modern song structure" for all these songs, which gives more familiar music organization perhaps... Here are 40 more if you can't get enough of machine music 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40
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matheus23
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Reply #27 - Posted
2012-09-05 16:37:42 » |
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Here are 40 more if you can't get enough of machine music  Oh cmon... just hand us out the generator  Or simply a site, where you can press a button saying "GENERAAAATE" or "GRANAAAADE" and then generate the music and play it... is easy when you use html5. (And have a music generator)
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krasse
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Reply #28 - Posted
2012-09-05 17:15:35 » |
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Oh cmon... just hand us out the generator  Or simply a site, where you can press a button saying "GENERAAAATE" or "GRANAAAADE" and then generate the music and play it... is easy when you use html5. (And have a music generator) I am working on a site where you write a song name and a seed is generated from that and you get a MIDI or can play it in the browser (with webaudio perhaps?) with some fancy visualization.
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matheus23
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Reply #29 - Posted
2012-09-05 17:18:12 » |
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Oh cmon... just hand us out the generator  Or simply a site, where you can press a button saying "GENERAAAATE" or "GRANAAAADE" and then generate the music and play it... is easy when you use html5. (And have a music generator) I am working on a site where you write a song name and a seed is generated from that and you get a MIDI or can play it in the browser (with webaudio perhaps?) with some fancy visualization. Also, (I don't want to force you to do that) could you please release the jar or whatever you use to generate the audio?  So we get music generated 
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