Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (780)
Games in Android Showcase (233)
games submitted by our members
Games in WIP (857)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  bitmask transparency in a VolatileImage, how?  (Read 3411 times)
0 Members and 1 Guest are viewing this topic.
Offline Abuse

JGO Ninja

Medals: 71

falling into the abyss of reality

« Posted 2002-12-24 00:39:23 »

I read on here somewhere, that its possible - but for the life of me, I can't see where.

I can make automatic images easy enough (created from a gif, using Toolkit.createImage()) that have a bitmask, and render as fast as a VolatileImage.

Also, I am under the impression that images created from Component.createImage(w,h), while being accelerated, do not have an alpha channel.

So, my question is - How do I create a VolatileImage, that has bitmask transparency?

The 1 idea I still have left to pursue, was to have a look at the alternative GraphicConfigurations that GraphicsDevice.getConfigurations() returns, and see if 1 of those will give me a VolatileImage that supports a bitmask.

-just tried that-
I get only 1 GraphicsConfiguration returned.

Offline Harley Rana

Junior Devvie

Java games rock!

« Reply #1 - Posted 2002-12-24 05:01:09 »

Hey abuse, the 2 best replys on this subject are

from the autority.;action=display;num=1037383141

This post explains the rules if you want it to stay in hardware.;action=display;num=1037108844

GraphicsDevice device = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice ();      

Image image = device.getDefaultConfiguration ().createCompatibleImage (800,600,Transparency.BITMASK);
Offline Abuse

JGO Ninja

Medals: 71

falling into the abyss of reality

« Reply #2 - Posted 2002-12-24 21:43:32 »

n1, ta very much.
Pages: [1]
  ignore  |  Print  

hadezbladez (1118 views)
2018-11-16 13:46:03

hadezbladez (505 views)
2018-11-16 13:41:33

hadezbladez (1111 views)
2018-11-16 13:35:35

hadezbladez (257 views)
2018-11-16 13:32:03

EgonOlsen (2547 views)
2018-06-10 19:43:48

EgonOlsen (2749 views)
2018-06-10 19:43:44

EgonOlsen (1549 views)
2018-06-10 19:43:20

DesertCoockie (2253 views)
2018-05-13 18:23:11

nelsongames (2088 views)
2018-04-24 18:15:36

nelsongames (2784 views)
2018-04-24 18:14:32
Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!