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  Xith3D profiling and debugging  (Read 1395 times)
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Offline Jens

Senior Duke




Java for games!


« Posted 2003-11-29 19:37:37 »

How is the Xith3D profiling and debugging supposed to work?

I thought the following code prints all internal debug messages to a file:

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FileLog fileLog = new FileLog(LogType.DEBUG, "/some/path/test.txt");
LogManager logMgr = new LogManager();
logMgr.registerLog(fileLog);


This creates an empty file. My test app only displays a cube and two overlays, but there still should be some debugging information. (Or not?)

If I use

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view.renderDebug(canvas3D, "/some/path/test2.txt");


the debugging stuff gets written to the console instead of the file.

If there are already some code examples for debugging and profiling please point me to them.

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Offline mix

Senior Newbie




In the long run, we're all dead. - Keynes


« Reply #1 - Posted 2003-11-30 02:47:20 »

How does the internals of that work?  Not knowing - might I suggest log4j ?

Eric
Offline Jens

Senior Duke




Java for games!


« Reply #2 - Posted 2003-11-30 06:34:51 »

Yes, internally log4j is used.

Xith3D Getting Started Guide (PDF,HTML,Source)
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Offline Jens

Senior Duke




Java for games!


« Reply #3 - Posted 2003-12-01 05:38:47 »

Really no one using the builtin logging and profiling functions? Come on, I know you use them.  Grin

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline kevglass

JGO Kernel


Medals: 188
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2003-12-01 05:49:48 »

Nope, not hit any problems where I thought it might help yet. But then the Xith usage I'm doing is fairly trivial I suppose.

Kev

Offline Jens

Senior Duke




Java for games!


« Reply #5 - Posted 2003-12-01 08:02:51 »

At least the profiling works, if I use Log.log instead of a LogManager. However it doesn't seem to help to find out something about the performance of the userinterface.

Xith3D Getting Started Guide (PDF,HTML,Source)
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