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  Xith3D profiling and debugging  (Read 1634 times)
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Offline Jens

Senior Devvie

Java for games!

« Posted 2003-11-29 19:37:37 »

How is the Xith3D profiling and debugging supposed to work?

I thought the following code prints all internal debug messages to a file:

FileLog fileLog = new FileLog(LogType.DEBUG, "/some/path/test.txt");
LogManager logMgr = new LogManager();

This creates an empty file. My test app only displays a cube and two overlays, but there still should be some debugging information. (Or not?)

If I use

view.renderDebug(canvas3D, "/some/path/test2.txt");

the debugging stuff gets written to the console instead of the file.

If there are already some code examples for debugging and profiling please point me to them.

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline mix

Senior Newbie

In the long run, we're all dead. - Keynes

« Reply #1 - Posted 2003-11-30 02:47:20 »

How does the internals of that work?  Not knowing - might I suggest log4j ?

Offline Jens

Senior Devvie

Java for games!

« Reply #2 - Posted 2003-11-30 06:34:51 »

Yes, internally log4j is used.

Xith3D Getting Started Guide (PDF,HTML,Source)
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Offline Jens

Senior Devvie

Java for games!

« Reply #3 - Posted 2003-12-01 05:38:47 »

Really no one using the builtin logging and profiling functions? Come on, I know you use them.  Grin

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline kevglass

« JGO Spiffy Duke »

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« Reply #4 - Posted 2003-12-01 05:49:48 »

Nope, not hit any problems where I thought it might help yet. But then the Xith usage I'm doing is fairly trivial I suppose.


Offline Jens

Senior Devvie

Java for games!

« Reply #5 - Posted 2003-12-01 08:02:51 »

At least the profiling works, if I use Log.log instead of a LogManager. However it doesn't seem to help to find out something about the performance of the userinterface.

Xith3D Getting Started Guide (PDF,HTML,Source)
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