Free download at: tylergriffin.me
A fast-paced 2D shooter I've been working on in Java. I've done some things to eliminate all external asset files, so the game is fairly small on disk. The audio is synthesized on startup, and the polygon information for the characters is built into the source code. I created their shapes in Blender 2.63, exported them as .obj files, then used a program I wrote to grab the points out of the .obj files and print out useable Java source code (just big array declarations).
I hope to continue working on this project. I want to add more advanced AI and more weapons, enemies and effects. I may be posting the source code on tylergriffin.me in the not-too-distant future.
Any feedback, technical or not, is appreciated.