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  [KryoNet failure, client connects, than disconnects]  (Read 1054 times)
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Offline GabrielBailey74
« Posted 2012-08-28 06:59:57 »

This problem started today, I programmed a Java file, added a KryoNet server/client into it, when their both (client/server) ran in the same file, it seems to work..

Now im trying to separate them into 2 files (Client.java, Server.java) and it doesn't want to work Sad
As soon as the client Connects, I've tried sending a Packet/Class instantly, thinking that that's what was causing the instant client disconnection, and it isn't.

Servers Console:
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[Server]: New ServerLogger processed.
[Server]: Class registered.
[Server]: GServer started: 54555 / 54777.
[Server]: A Client has connected.
[Server]: A Client has been Disconnected.


Client Console: (Where it disconnects..)
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[Client]: New ClientLogger processed.
[Client]: Class registered.
[Client]: GClient started: 1000000, 127.0.0.1, 54555, 54777.
Press any key to continue . . .


Client.java
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   public static void main(String[] args) {
      logger = new ClientLogger("Client");
      client = new GClient(TIME_OUT, HOST_ADDRESS, TCP_PORT, UDP_PORT);
      client.register(client.Packet.class);
      client.addListener(clientListener = new client.ClientListener());
      try {
         client.start();
      } catch (IOException e) {
         getLogger().log("Unable to connect to: "+HOST_ADDRESS+" / "+TCP_PORT+"!");
         System.exit(0);
      }
   }


Server.java
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   public static void main(String[] args) {
      logger = new ServerLogger("Server");
      server = new GServer(TCP_PORT, UDP_PORT);
      server.register(server.Packet.class);
      server.addListener(serverListener = new server.ServerListener());
      try {
         server.start();
      } catch (IOException e) {
         getLogger().log("Unable to connect to: "+TCP_PORT+" / "+UDP_PORT+"!");
         System.exit(0);
      }
   }


I do have classes dedicated to handling the Listeners (both client/server) if you're wondering.
(Maybe I've been programming too much today)
Really hope someone can help.

Offline marcuiulian13

Senior Member


Medals: 5
Exp: 3 years



« Reply #1 - Posted 2012-08-28 21:46:26 »

Probably you send too much to the client / to the server. Make sure that the data you send isn't too large and you don't send it in a small delay.

Getting a project done is by far the most hard thing in game development.
Offline GabrielBailey74
« Reply #2 - Posted 2012-08-28 23:49:25 »

I'm not even sending anything, and even when i do send/recieve in my working example, i can send 10MB++ in under a few seconds.
That's not the problem here.

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