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  Making a custom game engine vs libGDX  (Read 18309 times)
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Offline Cero
« Reply #60 - Posted 2012-09-10 22:11:25 »

This is why engineering employers pay people with experience and no degrees far more than they pay people with degrees and no experience.

I have experienced and heard that my whole life. Also John Carmack also said this.
And if I had a business I would do the same of course.

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #61 - Posted 2012-09-11 00:11:42 »

Too bad a degree is still necessary for almost all computer jobs Sad

Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #62 - Posted 2012-09-11 00:24:53 »

I never even asked my two latest hires for a CV. Sometimes it's all about who you know  persecutioncomplex

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #63 - Posted 2012-09-11 00:27:15 »

I don't know anyone T_______T

Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #64 - Posted 2012-09-11 01:03:11 »

You know me.





























We're full.

Cas Smiley

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #65 - Posted 2012-09-11 01:45:40 »

Can I include you in my "professionals I know" list in my CV? Grin Grin

Offline Cero
« Reply #66 - Posted 2012-09-11 02:48:21 »

Can I include you in my "professionals I know" list in my CV? Grin Grin

is that a section of a CV ? =D

Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #67 - Posted 2012-09-11 03:27:14 »

You know me.
...
We're full.

Cas Smiley
I lol'd. So disappointing! Cheesy
Offline loom_weaver

JGO Coder


Medals: 17



« Reply #68 - Posted 2012-09-11 04:00:10 »

LibGDX is indeed good, this was a question me and my partner in crime asked 8 months ago, make an engine, or go with libGDX.

We went the route of making an engine. After 24,000 lines of code later we are somewhat ready to makes games. It took us monday to friday, programming 9 - 5:30 for past 8 months to get to this point. We have an editor, our own scripting language (incomplete) and an Engine that can port to pc (incomplete) via LWJGL and Android (complete). And unfortunately after all this hard work, we don't even come close to the features that libGDX provides.

Making an engine is not easy, it will require dedication, skill and utmost motivation. I recommend is go with libGDX or equivalent and don't waste time, start making games.
If you're still keen on making an engine i can recommend a few good reads.

Beginning Android Games - We started with this early on, an excellent book, based on early libGDX design.
Game Engine Architecture - Again, excellent read, it will pummel your mind on various ways to approach engine design.
Ericson Real-Time Collision Detection - If you're making an engine, you will need good collision detection that's both accurate and fast, this book is a very good read. Its examples are written in C though.
Programming Game AI by example - Very beginner friendly book, also a very good read for AI.
Game Physics Engine Development - If you plan to have physics and are not very good at math (like me) this book is also a very good read. The engine it develops is not optimal but it does give very good examples.

I hope I didn't scare anyone off. Making an Engine can teach alot. This past 8 months i've learned more developing this software than I did in 4 years of University doing Computer Science.

My experience writing an engine for my game has been pretty similar.  I've been working away at it in my spare time for about a year and half now.  After the last month of polishing I'm mostly at a point where I can start working on the actual content of my game.

I'm glad went the route that I did but then I like interesting challenges and the engines I initially investigated couldn't do what I wanted them to do.

I didn't learn nearly as much as my degree though its knowledge sure came in helpful.  The stuff I learned in the last 18 months while writing the engine was more orthogonal (applied) in nature.
Offline ReBirth
« Reply #69 - Posted 2012-09-11 14:10:23 »

Can I include you in my "professionals I know" list in my CV? Grin Grin
The point is that when you know someone who started a bussiness, you can easily join. Says princec creates new dev group, hiring people around. Your request (if not invented) will be easier to consider since he knows how mess you are.

Even if you're his little brother there's no place for that in CV Grin However if you contributing to a large project, you can mention that project.

We're talking about formal CV here (boring, plain paper, black ink). Case will be different when we talk about online/personal CV (linkedin or your personal site (like the unfinished site of mine)).

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline pitbuller
« Reply #70 - Posted 2012-09-11 22:26:49 »

Too bad a degree is still necessary for almost all computer jobs Sad

I still don't have my degree and don't think I will go back to uni anytime soon. Still I did get a dream job. Degrees aren't that important at game industry but portfolio is everything.
Offline badlogicgames
« Reply #71 - Posted 2012-09-11 22:43:14 »

Are you happy were you are at now?

http://www.badlogicgames.com - musings on Android and Java game development
Offline ReBirth
« Reply #72 - Posted 2012-09-12 05:01:51 »

@pitbuller
what kind of dream job? Shocked

Offline Roquen
« Reply #73 - Posted 2012-09-12 21:21:47 »

Back when I worked for "The Man" let me tell you about resumes:  They pretty much only help you NOT get to the phone interview stage.  You look closely at the first couple and you rapidly start looking for excuses to place them in the discard tray.
Offline pitbuller
« Reply #74 - Posted 2012-09-13 00:15:05 »

Are you happy were you are at now?
Really happy.
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