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  [SOLVED] How to make Rectangle not moving after collision  (Read 896 times)
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Offline Szinek

Senior Newbie





« Posted 2012-08-25 16:42:18 »

Hi,
How to make Rectangle not moving after collision?
Look at this GIF:
Click to Play

I don't know how to fix it, my checkCollision() and move():
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   @Override
   public void keyPressed(KeyEvent k) {
      int z = k.getKeyCode();
      switch (z) {
      case KeyEvent.VK_LEFT:
         left = true;
game.physic.leftVel = 2;
         break;
      case KeyEvent.VK_RIGHT:
         right = true;
game.physic.rightVel = 2;
         break;
      case KeyEvent.VK_SPACE:

         break;

      default:
         break;
      }

   }

   public void move() {
      if (left) {
         switch (game.currentLevel()) {
         case 1:
            for (int i = 0; i < game.lvl1.getX().length; i++)
               game.lvl1.getX()[i] += game.physic.leftVel;
            break;

         }
      } else if (right) {
         switch (game.currentLevel()) {
         case 1:
            for (int i = 0; i < game.lvl1.getX().length; i++)
               game.lvl1.getX()[i] -= game.physic.rightVel;
            break;
         }
      }
   }

/*
*
*
*/


public void checkCollision() {
      switch (game.currentLevel()) {
      case 1: //level 1
        for (int i = 0; i < game.lvl1.getX().length; i++) { //scroll through all the platforms
           if (game.man.getBounds().intersects(game.lvl1.getBounds(i))) {
               if (game.man.getBounds().getY() < game.lvl1.getBounds(i)
                     .getY() && !game.man.isOnGround) {
                  // above
                 System.out.println("works^");
                  break;
               } else if (game.man.getBounds().getY() > game.lvl1
                     .getBounds(i).getY() && isJumping) { //when jumping
                 // hit below
                 System.out.println("worksV");
                  break;
               } else if (game.man.getBounds().getX() < game.lvl1
                     .getBounds(i).getX() && right) { //move to the right
                 right = false;
                  game.physic.rightVel = 0;
                  System.out.println("works<");
                  break;
                  // hit left
              } else if (game.man.getBounds().getX() > game.lvl1
                     .getBounds(i).getX() && left) { //move to the left
                 left = false;
                  game.physic.leftVel = 0;
                  System.out.println("works>");
                  break;
                  // Hit was on right
              }

            }else{ //if doesn't intersect
              game.physic.rightVel = 2;
               game.physic.leftVel = 2;
               game.man.isOnGround = false;
            }
         }
      }
   }


Hope you help me Smiley
Thank,
Szinek

Solved
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