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  Creating a run-time environment for a command-line game  (Read 643 times)
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Offline Newron

Innocent Bystander





« Posted 2012-08-24 17:48:13 »

I just started out with Java and decided to create a fun playable command-line game as i presume it to be a good starting point for game-programming in Java. So how can i create a pop-up frame which should behave just like a compiler for the game to run inside ?
Offline keldon85

Senior Member


Medals: 1



« Reply #1 - Posted 2012-08-24 21:02:28 »

I just started out with Java and decided to create a fun playable command-line game as i presume it to be a good starting point for game-programming in Java. So how can i create a pop-up frame which should behave just like a compiler for the game to run inside ?

Funny you should ask that ... because not too long ago today I was taking a peek at some really old code of mine from uni where I did just that - talk about coincidences!!!

Take a look at TextConsole.Java, Command.Java and CmdHandler.java ...

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// Example use of the classes
  static CmdHandler cmdClear = new CmdHandler ( "clear", true ) {

        public void action(Command command, TextConsole console) {
            config.clearPlayers();
            console.writeln ( "players have been cleared");
        }
       
   };

// ... ...
  static CmdHandler [] menuCmd = {cmdNew, cmdViewPlayers, cmdStart, cmdQuickstart, cmdAddPlayer, cmdHelp, cmdClear};
     
   static CmdHandler [][] menuSet =  {menuCmd};


This made it really really easy for us to add new commands to our game. You will have to excuse some of the poor coding practices exhibited, this was a second year uni project Wink

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