i'm new both at LWJGL and swing, but i've programmed some things at college in java, so i'm going to program myself a little tool to position some textures on a map.
I've been taking a look at the APIs (not deeply enough yet) but they seem to able to do what i want.
Am I right? Should i use another API's?
In any case i've seen that Slick utils have a texture class to load and bind the textures in OpenGL, but i still need to define quads and so on.
I'm thinking of programming a Texture2D class, but is there a need to do that or it's already implemented elsewhere?
Thank you a lot