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  So... time for a LD thread already?  (Read 4714 times)
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Offline Rorkien
« Posted 2012-08-23 19:11:11 »

Themes are the following:

Quote
1000 Kittens
Abandoned
Afterlife
Beginning of Time
Break the Rules
Castles
Chain Reaction
Colony
Companion
Creation and Destruction
Curiosity
Deep Space
Don't Go Outside
End of the World
Evolution
Night
Parallel Worlds
Ruins
Survive
Trapped in Another World
Tunnels

1000 kittens will probably win, since mr. notch twitted about it Cranky
Some themes seem ambiguous, like "survive", "trapped in another world" and "don't go outside", you can easily make a game using these 3 together. So are "trapped in another world", "break the rules" and "parallel worlds".
"chain reaction" is boring
"creation and destruction" is too mainstream now
"evolution"... well...
"castles", "night", "ruins" and "tunnels" are just design limitations
and i have no idea what to do if "curiosity" wins
Offline Damocles
« Reply #1 - Posted 2012-08-23 19:21:19 »

Evolution sounds interesting.
And Colony.

On 1000 kittens I can only think about pure gore...

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #2 - Posted 2012-08-23 23:59:55 »

GODDAMNIT I DON'T WANT 1000 KITTENS. WHY NOTCH?!?!?!?!?

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Legends of Yore - The Casual Retro Roguelike
Offline Longarmx
« Reply #3 - Posted 2012-08-24 00:18:38 »

On 1000 kittens I can only think about pure gore...

The only kitten games I could come up with are about head loss or surgery gone wrong.

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2012-08-24 00:23:59 »

I'll most likely have a shooting game with lots of kitten trying to attack you and you just shoot them Grin ........ I'm a terrible person Emo

Offline ReBirth
« Reply #5 - Posted 2012-08-24 04:18:03 »

For 1000 kitten, I'll remake my Bubo4K and change the bubble with kitty heads Cool and switch it to libgdx because we're dealing with 1000 sprites here.

Offline Rorkien
« Reply #6 - Posted 2012-08-24 17:04:41 »

For 1000 kitten, I'll remake my Bubo4K and change the bubble with kitty heads Cool and switch it to libgdx because we're dealing with 1000 sprites here.
Hell, my ears are still cracking from all that popping
And level 20 was just evil... until it ran out of memory. I want to believe it was a YouWinTheGameException

 Clueless
Offline ReBirth
« Reply #7 - Posted 2012-08-25 03:11:25 »

Good isn't it? Wink leaving some memories behind after play~

I still don't understand why there's out memory thing. I tested and played by myself hundred times and no ==;
It's just some length fixed int arrays that refilled again with loop-assignment every new level. No "new" thing.

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #8 - Posted 2012-08-25 03:23:27 »

The theme is evolution! Shocked
After years of neglect, it finally wins! Now........I didn't exactly prepare any ideas for it.....nor do I have any in mind >.>

Offline UprightPath
« Reply #9 - Posted 2012-08-25 03:25:40 »

I've already got an idea!

Not too inventive, but hopefully it'll come out better than what I did last year. xD

I'm doing it through LibGDX.

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Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #10 - Posted 2012-08-25 03:29:00 »

I'm gonna use pure Java + LWJGL.

Offline ReBirth
« Reply #11 - Posted 2012-08-25 03:32:39 »

I use libgdx, but not a single idea come to my mind until now ><

Offline UprightPath
« Reply #12 - Posted 2012-08-25 03:39:37 »

Yeah, I managed to get an idea, however I've got so much going on this weekend that I'll probably not have a chance to actually work on it. xD

Offline ReBirth
« Reply #13 - Posted 2012-08-25 03:42:00 »

Yeah, I managed to get an idea, however I've got so much going on this weekend that I'll probably not have a chance to actually work on it. xD
Give it to me! Grin

Ah! I see a little light here...

Offline Rorkien
« Reply #14 - Posted 2012-08-25 04:29:26 »

The theme is evolution! Shocked
After years of neglect, it finally wins! Now........I didn't exactly prepare any ideas for it.....nor do I have any in mind >.>

Yeah, i was in university (twitter is blocked Sad), and then i looked [Evolution]
and i was like [size=16pt]wat[/size]

Damn, i had a good idea if '1000 kittens' had won. I guess i'll just recycle and reuse :/
Offline UprightPath
« Reply #15 - Posted 2012-08-25 05:55:55 »

This is more of a "Dear Lord Why do I have so much other stuff to do!?"

Anyway, I've got an idea that I'd like to try out (And, unlike last time, I actually know how to use the UI system of the program I'm planning to use, so that I don't have to worry about getting a really derpy, hard to deal with UI. Well, badly drawn 'cause I had no idea how bits and pieces worked. Hah.) I'm using Java and LibGDX with a plan to make Dekstop, Android (For my Traverse, yay!) and GWT/HTML5 versions.

My idea is that I'm going to make a 'Evolution of a World' sort of game, mostly with the world reacting to, and evolving based on, the actions of the player. Initially, it was going to be the world trying to react to a monster, and evolving to hurt it's 'weaknesses', which the monster would develop as it evolved/leveled up, then I thought that I'd make two games in one.

1) A sort of Turn based strategy/chess game, where the player and the AI (Both playing 'gods' of opposing types good/evil, etc) spend points accumulated during their prior turn to change the world. In some cases, this is creating some sort of world object, spending points to evolve chosen creatures and the like. And creating and leveling up an avatar. Death of an Avatar hurts a bit, but when one dies, you get back a portion of the points spent on them (Log Scaled so that spending a lot on a single avatar will return less when they finally die.) Avatars can be sent to a world object created by the opposing side to try to destroy it or convert it or they can be assigned to defend an area.

2) Is sort of a mini-game. When you send an Avatar to attempt to destroy/convert a place you have the option of controlling the the avatar on its way. This is played like a simple Rogue-Like game, that allows your avatar to collect items/EXP (Which are points for your side to spend during your next turn).

 

Now, why this is such a problem for me? Well, I've got plans for this evening and then tomorrow evening. Which'll cut most of a day out of the 48! Dear lord why!?

Offline ReBirth
« Reply #16 - Posted 2012-08-25 06:13:24 »

At least you know what to make Yawn

Offline Rorkien
« Reply #17 - Posted 2012-08-25 06:57:11 »

Well, this is what i got so far...



Still gotta polish the cityscape and the sky
And my critters look like demons

EDIT:



Hmm, i liked this one better. Its creepier.
Offline Damocles
« Reply #18 - Posted 2012-08-25 12:04:48 »

Ha, its Evolution. Told ya so.

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #19 - Posted 2012-08-25 12:38:09 »

Ha, its Evolution. Told ya so.

Is it? Ye gods. That's been on the suggestion list for every single LD as far as I know and come up at least once. IMHO it's a terrible theme because it's vague enough that anyone can basically do whatever they want and either handwave the theme or tack on some tiny character progression mechanic. Angry

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Rorkien
« Reply #20 - Posted 2012-08-27 01:50:53 »

Okay, mine is done.

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14517

I would really cry of how bad it is. But i'm actually proud i pulled that in less than 48h (Hey, it could have been worse! I could have even missed it!)
I blame myself. I used like 16 hours just for the art. And then i noticed i wouldn't have the time to implement it all. So i had to drop the most complex concepts, which were all related to EVOLUTION. Cranky
Welp... at least it's not slow
Offline ReBirth
« Reply #21 - Posted 2012-08-27 01:53:56 »

Here mine:

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8337

LD24 shortest entry. Cranky Yawn


@above: your game is fun and well polished.

Offline krasse
« Reply #22 - Posted 2012-08-27 11:00:53 »

Here is my entry!

It is made with three.js (WebGL renderer), jQuery and WebStorm Smiley

Offline davidllanos22

Junior Member


Projects: 2


I'm just a learner!


« Reply #23 - Posted 2012-08-28 12:55:03 »

Damn, I forgot to check out the forum during the compo T_T Anyway here is my entry: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10692 . It's made with libgdx.

I'm gonna play/rate yours in a moment. Smiley

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