Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  timer inconsistencies  (Read 1481 times)
0 Members and 1 Guest are viewing this topic.
Offline Jimmt
« Posted 2012-08-18 01:12:00 »

So, I use javax.swing.timer quite a bit, and I've noticed that the time inbetween iterations varies quite a bit. When I start up my IDE, the first time I run it everything goes hella fast. Then, after that, it's way too slow.

Any way to regulate this?

Note: the inconsistencies aren't consistent, either. Tongue
Offline Z-Man

Senior Member


Medals: 9



« Reply #1 - Posted 2012-08-18 02:11:29 »

Yes. Don't use Timer Tongue it's horridly inaccurate for gamedev.
Offline Jimmt
« Reply #2 - Posted 2012-08-18 02:20:52 »

ok...
what should I use, then?
Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
Offline Z-Man

Senior Member


Medals: 9



« Reply #3 - Posted 2012-08-18 02:22:57 »

Well, what are you using Timer for?
Offline Jimmt
« Reply #4 - Posted 2012-08-18 02:42:18 »

Movement of sprites, other stuff.
Offline Z-Man

Senior Member


Medals: 9



« Reply #5 - Posted 2012-08-18 02:45:17 »

So, your using it as your gameloop? Read this
Offline Jimmt
« Reply #6 - Posted 2012-08-18 02:50:54 »

No, not really, I have a timer called moveTimer in my Enemy class (separate from my gameloop)
I'm too good with class architecture and whatnot, never took any lessons Grin
I'll move it to the gameloop, then
Offline Z-Man

Senior Member


Medals: 9



« Reply #7 - Posted 2012-08-18 02:58:08 »

Normally game loops consist of getting input, updating, and rendering. For my games I get input, then I update all the sprites and the user (which usually consists of moving them), and then I render. I don't know how your Enemy (or your game) works so I don't know if that applies to you or not. Timer just isn't very accurate, as you've noticed.
Offline StumpyStrust
« Reply #8 - Posted 2012-08-18 13:08:44 »

wouldn't you want to update first? So then the rendering properly represents where everything is? I know people probably could not tell the difference but I am just wondering if there is some other reason.
Offline Z-Man

Senior Member


Medals: 9



« Reply #9 - Posted 2012-08-18 22:55:07 »

Whoops, your right. My mistake x)
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (119 views)
2013-05-16 00:53:38

gouessej (113 views)
2013-05-16 00:17:58

theagentd (125 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (178 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.096 seconds with 21 queries.