Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (567)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  1,000,000,000,000 FPS Photography  (Read 1953 times)
0 Members and 1 Guest are viewing this topic.
Offline Cero
« Posted 2012-08-17 21:57:59 »

<a href="http://www.youtube.com/v/SoHeWgLvlXI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/SoHeWgLvlXI?version=3&amp;hl=en_US&amp;start=</a>

I like to call it the universe's rendering engine with low FPS  :D  (or high... you know what I mean :P)

Offline GabrielBailey74
« Reply #1 - Posted 2012-08-17 22:02:53 »

stupid ass video lol
"Lets slowly shine light through a coca cola bottle, than play it back in slow motion".

Offline krasse
« Reply #2 - Posted 2012-08-17 22:12:53 »

Looks really cool!

Although they are just viewing the wave properties of light since they take an average of the observations Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2012-08-18 01:47:42 »

That 10^12 fps, is by hardware or software? Pointing

Offline Cero
« Reply #4 - Posted 2012-08-18 10:13:20 »

"light in motion", "this is how nature paints a photograph"

amazing =D

its like you can see the universe's raytracing engine in slowmo

Offline Danny02
« Reply #5 - Posted 2012-08-18 10:38:58 »

That 10^12 fps, is by hardware or software? Pointing

The final video has these frames per seconds. Capturing it had taken probably some hours.
The capturing process is all about timing, it works like that:

Shoot a light burst onto your target and make a photo after X picko/nano(whatever it is called Cheesy) seconds. Repeat till you got captured your hole video, adding each time a little fraction of a second to X.

=> they can only take videos of static enviroments
Offline zngga
« Reply #6 - Posted 2012-08-18 15:26:57 »

That 10^12 fps, is by hardware or software? Pointing

The final video has these frames per seconds. Capturing it had taken probably some hours.
The capturing process is all about timing, it works like that:

Shoot a light burst onto your target and make a photo after X picko/nano(whatever it is called Cheesy) seconds. Repeat till you got captured your hole video, adding each time a little fraction of a second to X.

=> they can only take videos of static enviroments

Eventually computers will be fast enough to do those computations on the fly, and be able to capture that same video in a mater of seconds rather than hours. I think that is what he is hoping for, that with all their research and development open source someone will come up with ways to speed up the process (and come up with useful applications for it)

My code never has bugs... it just develops unexpected features!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (38 views)
2014-09-24 16:13:29

Pippogeek (29 views)
2014-09-24 16:12:22

Pippogeek (18 views)
2014-09-24 16:12:06

Grunnt (42 views)
2014-09-23 14:38:19

radar3301 (24 views)
2014-09-21 23:33:17

BurntPizza (61 views)
2014-09-21 02:42:18

BurntPizza (31 views)
2014-09-21 01:30:30

moogie (36 views)
2014-09-21 00:26:15

UprightPath (49 views)
2014-09-20 20:14:06

BurntPizza (53 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!