Thanks for the positive remarks !
...although it looked like the blackness might get intrusive. Of course, if it is an action game, planning wouldn't be a problem.
What do you mean "planning" ?
Also I'm probably going to change the black background for a proper background, with geometrical shapes and parallax scrolling.
I did think the floating numbers might obscure the action at critical points.
You make a good point here. It doesn't bother me ingame, but I'll try do do something.
Can you please give some details about the librairies you used ? ( or not used .. )
LWJGL (OpenGL/OpenAL, Util), Slick-Util, JInput, JOgg/JOrbis and JavaPNG
I'll upload a screenshot, thanks
