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  Pink Point  (Read 7217 times)
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Offline Klems

Junior Member


Medals: 5
Projects: 1



« Posted 2012-08-10 23:48:27 »



You can play the game as an applet here: http://klemss.baticle.com/book/?page=pp
You can also download an executable here: http://klemss.baticle.com/game/pinkpoint_exec.jar

Some details on how to play and the game in general can be found here http://www.java-gaming.org/topics/pink-point/27077/msg/276250/view.html#msg276250


Hi !
I'm French so my english may sound bad, sorry about that Grin

I'm currently making this game called Pink Point, since 1 year and a half.
It's a 2D scoring action game, playable in the browser (LWJGL applet).

The gameplay itself is pretty simple. It's a top down shooter, you have a weapon and you can cast spells. You kill monsters to increase the score multiplier. When monsters die, they drop a certain number of gems, which you have to take to gain score points. The game is playable with 1 player, or 2 players on splitscreen (coop or versus).
I'm trying to make this game as fluid and dynamic as possible.

I don't feel comfortable with releasing the game yet because I still have a lot of work to do. Clueless
Be sure you'll be the first informed about the beta though.
Here are gameplay videos:

<a href="http://www.youtube.com/v/LQBzc73IFMI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LQBzc73IFMI?version=3&amp;hl=en_US&amp;start=</a>

<a href="http://www.youtube.com/v/-JV68xSAkH8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/-JV68xSAkH8?version=3&amp;hl=en_US&amp;start=</a>

And some screenshots:
http://klemss.baticle.com/game/gazondaigue0014.png
http://klemss.baticle.com/game/gazondaigue0022.png
http://klemss.baticle.com/game/spiral_screenshot1354572353079.png
http://klemss.baticle.com/game/technochurch0009.png

A lof of sounds are placeholder and are taken from various games.
Feel free to tell me what you think !
Offline Geemili

Senior Member


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No Games Finished


« Reply #1 - Posted 2012-08-10 23:52:09 »

That game looks awesome! I liked the visual effects, although it looked like the blackness might get intrusive. Of course, if it is an action game, planning wouldn't be a problem.
Offline ags1

JGO Knight


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Make code not war!


« Reply #2 - Posted 2012-08-10 23:52:40 »

The video makes play look smooth and the scenery gives a feeling of depth. I did think the floating numbers might obscure the action at critical points. It looks very impressive!

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Offline princec

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Eh? Who? What? ... Me?


« Reply #3 - Posted 2012-08-11 00:32:24 »

Looks really good!

Cas Smiley

Offline Jimmt
« League of Dukes »

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« Reply #4 - Posted 2012-08-11 01:06:27 »

Impressive graphics. The 3d/2d look is really awesome Smiley
Offline deathpat
« Reply #5 - Posted 2012-08-11 01:08:33 »

wahouu this looks very good indeed !
It's funny I've recently made the same kind of fog of war available in my game as an option Smiley

Can you please give some details about the librairies you used ? ( or not used .. )

I hope to see a demo soon Wink

PS : It's nice to see another french here ... we're not a lot I think Smiley

PPS: you should add a screenshot in the first post for the showcase Wink

work in progress : D A E D A L U S
Online ra4king

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I'm the King!


« Reply #6 - Posted 2012-08-11 01:12:40 »

Really cool graphics and effects. I think the sounds are perfect, too bad they're placeholders Sad

Games like this are what we want to see being made with Java!

Good luck with this! Smiley

Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #7 - Posted 2012-08-11 01:31:11 »

Thanks for the positive remarks !

...although it looked like the blackness might get intrusive. Of course, if it is an action game, planning wouldn't be a problem.
What do you mean "planning" ?
Also I'm probably going to change the black background for a proper background, with geometrical shapes and parallax scrolling.

I did think the floating numbers might obscure the action at critical points.
You make a good point here. It doesn't bother me ingame, but I'll try do do something.

Can you please give some details about the librairies you used ? ( or not used .. )
LWJGL (OpenGL/OpenAL, Util), Slick-Util, JInput, JOgg/JOrbis and JavaPNG
I'll upload a screenshot, thanks Tongue
Offline ags1

JGO Knight


Medals: 29
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Make code not war!


« Reply #8 - Posted 2012-08-11 01:49:15 »


I did think the floating numbers might obscure the action at critical points.
You make a good point here. It doesn't bother me ingame, but I'll try do do something.


Maybe make the numbers go transparent as they get bigger?

Online ra4king

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I'm the King!


« Reply #9 - Posted 2012-08-11 01:59:43 »

Why are you using JavaPNG? Slick-Util already uses MatthiasM's PNGDecoder to decode PNG files Wink

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Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #10 - Posted 2012-08-11 02:05:24 »

Maybe make the numbers go transparent as they get bigger?
I don't want to make the numbers transparents (apart from the fade out) because translucent text doesn't seems like a good idea to me. I'll try it though !
Maybe some kind of "4*24" instead of four "+24"... I'll think about it.

Why are you using JavaPNG? Slick-Util already uses MatthiasM's PNGDecoder to decode PNG files Wink
To decode animated PNG ! Wink
Those will be used for animated sprites/decals, placed with the map editor (night moths around light, fireplace lighting, etc).



I'll try to make a short video to show visual effects I made lately. Mainly metaballs and refraction shader.
Offline davedes
« Reply #11 - Posted 2012-08-11 03:05:50 »

Don't bother with animated PNGs... Just use a sprite sheet. Load time will be faster, it will require less GL texture binds (i.e. more performance), and it will allow you to batch your sprites in a single buffer (again more performance).

(Unless you're relying on 2D texture arrays, in which case.. carry on.)

Offline ReBirth
« Reply #12 - Posted 2012-08-11 04:40:45 »

The game looks so manly but why pink? Grin

Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #13 - Posted 2012-08-11 05:16:05 »

Don't bother with animated PNGs... Just use a sprite sheet. Load time will be faster, it will require less GL texture binds (i.e. more performance), and it will allow you to batch your sprites in a single buffer (again more performance).
Yeah... That's definitely one of the thing I would have done differently if I knew about it sooner. Sad

The game looks so manly but why pink? Grin
My main source of inspiration is the film "From Beyond", released in 1986. You can watch the trailer here: http://www.youtube.com/watch?v=zgZuCXY-vR8
That's where the pink palette come from Tongue I wanted to recreate that weird "feel" from the movie.
Offline ReBirth
« Reply #14 - Posted 2012-08-11 05:29:19 »

I see, hope there's option to turn blood into pink! Grin

Offline Giovanni

Junior Member




chop!


« Reply #15 - Posted 2012-08-11 10:04:48 »

It looks so awesome. Keep it up!
Offline Mads

JGO Ninja


Medals: 24
Projects: 3


One for all!


« Reply #16 - Posted 2012-08-11 19:57:54 »

Looks great!

Offline h3ckboy
« Reply #17 - Posted 2012-08-11 20:35:45 »

when can we try? Cheesy
Offline Tim Spekler
« Reply #18 - Posted 2012-08-12 16:43:11 »

Looking forward to a release. Seems amazing !
Offline Gudradain
« Reply #19 - Posted 2012-08-13 00:39:54 »

Looks fun Smiley
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #20 - Posted 2012-08-16 02:56:30 »

Looks totally excellent. I'm excited to play it when it's ready.

See my work:
OTC Software
Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #21 - Posted 2012-08-17 21:36:35 »


I'm working on the background...
I'm not sure about this stuff. The shapes are parallax layers and rotate similarly.
Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #22 - Posted 2012-08-20 22:15:21 »

And also a new gameplay video
<a href="http://www.youtube.com/v/3k9b7pAlnkE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3k9b7pAlnkE?version=3&amp;hl=en_US&amp;start=</a>
Offline Riven
« League of Dukes »

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Exp: 16 years


Hand over your head.


« Reply #23 - Posted 2013-06-21 01:48:06 »

[ unfrozen on request ]

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline NegativeZero

JGO Coder


Medals: 14
Projects: 2


Zero but not.


« Reply #24 - Posted 2013-06-21 08:03:47 »

Oh man, I was wondering where this had got to. This was looking to be an excellent game before the guy disappeared.
Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #25 - Posted 2013-06-24 14:36:22 »

Thanks for the unlock ! Smiley

I think my game is ready for other people. I have some things to finish, some sounds, new maps etc. But the gameplay is mostly done anyway.
I've updated the main post with screenshots and a new video.

You can play the game as an applet here: http://klemss.baticle.com/book/?page=pp
You can also download an executable here: http://klemss.baticle.com/game/pinkpoint_exec.jar It's only an executable, the game will still update itself.
I'm sorry if the download is slow... The server is in my garage and I live in France. I'll have to change that some day.
The game download in your home directory. On windows it's "C:\Users\your-name\pinkpoint". You can configure the game directly, add another controller, retrieve screenshots (F12 while ingame) or see the ressources, maps, languages files, etc.


The gameplay is really simple:
You control a character with a weapon and 4 spells. There are 2 characters available right now.
There are mana spawner around the map, which spawn 1 mana ball every 5 seconds. When you walk over a mana ball, you gain mana. Mana is used to launch spell AND to slowly restore your health over time.

After 10 seconds, the "boss" (a guy in a blue suit), your main ennemy, spawn somewhere on the map. He can cast spells and summon minions to help him.
The aim is to gain as much score as possible. When you kill a monster, points are added to your score multiplier (max 100), and gems appears on the monster's corpse. When you walk over a gem and collect it, you add the same number than the score multiplier to your total score. After 5 and 10 minutes, your score is doubled.
Different monsters yield different multiplier points and gem count. Killing the boss yield 60 points to your multiplier, which is more than half the maximum value.

The most effective strategy is killing the boss first, then try to up your multiplier to 100, and then kill everyone to collect as much gem as possible. Jellyfish are the most gem-efficient, because they are really weak and give lot of gems.
It sounds hard, and it's supposed to be hard anyway. I'm aiming for hardcore players. But after a while i'm sure you'll get the hang of it. My highscore is around 400,000 Wink If it's not hard enough, type the konami code in the menu. This enable the hardcore mode (less health, more monsters, more potential score before the 5/10 minutes x2 bonus).

You can play with a friend on coop mode. It's exactly like solo, but with another player. You can gain mana and health by staying close to your friend.
And you can also try versus mode if you prefer PvP.
Offline Kroniz

Senior Newbie





« Reply #26 - Posted 2013-06-24 16:35:22 »

Would it be possible with a desktop version too?

For some reason any java applets direct me to java.com without any message or popup.

Thanks in advance!
Looks great-
Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #27 - Posted 2013-06-24 16:44:43 »

Would it be possible with a desktop version too?

For some reason any java applets direct me to java.com without any message or popup.

Thanks in advance!
Looks great-
here you go, updated the main and last post

The desktop version is the most recent. I changed the resolution and I have to change the website too.
Offline Meitnerium109

Junior Member


Projects: 2



« Reply #28 - Posted 2013-06-24 20:50:55 »

This game looks really good. Are you using any kind of library for this?
Offline Klems

Junior Member


Medals: 5
Projects: 1



« Reply #29 - Posted 2013-06-25 21:10:51 »

This game looks really good. Are you using any kind of library for this?
Thanks! No, just LWJGL and some stuff to load ogg/png etc. I made the engine.
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