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  Pink Point  (Read 3765 times)
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Offline Klems

Junior Member


Medals: 2
Projects: 1



« Posted 2012-08-10 23:48:27 »

Hi !
I'm French so my english may sound bad, sorry about that Grin

I'm currently making this game called Pink Point, since 1 year and a half.
It's a 2D scoring action game, playable in the browser (LWJGL applet).

The gameplay itself is pretty simple. It's a top down shooter, you have a weapon and you can cast spells. You kill monsters to increase the score multiplier. When monsters die, they drop a certain number of gems, which you have to take to gain score points. The game is playable with 1 player, or 2 players on splitscreen (coop or versus).
I'm trying to make this game as fluid and dynamic as possible.

I don't feel comfortable with releasing the game yet because I still have a lot of work to do. Clueless
Be sure you'll be the first informed about the beta though.
Here is a short gameplay video:

<a href="http://www.youtube.com/v/LQBzc73IFMI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LQBzc73IFMI?version=3&amp;hl=en_US&amp;start=</a>

And a screenshot  Grin



A lof of sounds are placeholder and are taken from various games.
Feel free to tell me what you think !
Offline Geemili

Junior Member


Projects: 1


No Games Finished


« Reply #1 - Posted 2012-08-10 23:52:09 »

That game looks awesome! I liked the visual effects, although it looked like the blackness might get intrusive. Of course, if it is an action game, planning wouldn't be a problem.
Offline ags1

Senior Member


Medals: 5
Projects: 1



« Reply #2 - Posted 2012-08-10 23:52:40 »

The video makes play look smooth and the scenery gives a feeling of depth. I did think the floating numbers might obscure the action at critical points. It looks very impressive!
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Offline princec
« League of Dukes »

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« Reply #3 - Posted 2012-08-11 00:32:24 »

Looks really good!

Cas Smiley

Offline Jimmt
« Reply #4 - Posted 2012-08-11 01:06:27 »

Impressive graphics. The 3d/2d look is really awesome Smiley
Offline deathpat
« Reply #5 - Posted 2012-08-11 01:08:33 »

wahouu this looks very good indeed !
It's funny I've recently made the same kind of fog of war available in my game as an option Smiley

Can you please give some details about the librairies you used ? ( or not used .. )

I hope to see a demo soon Wink

PS : It's nice to see another french here ... we're not a lot I think Smiley

PPS: you should add a screenshot in the first post for the showcase Wink

work in progress : D A E D A L U S
Offline ra4king

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« Reply #6 - Posted 2012-08-11 01:12:40 »

Really cool graphics and effects. I think the sounds are perfect, too bad they're placeholders Sad

Games like this are what we want to see being made with Java!

Good luck with this! Smiley

Offline Klems

Junior Member


Medals: 2
Projects: 1



« Reply #7 - Posted 2012-08-11 01:31:11 »

Thanks for the positive remarks !

...although it looked like the blackness might get intrusive. Of course, if it is an action game, planning wouldn't be a problem.
What do you mean "planning" ?
Also I'm probably going to change the black background for a proper background, with geometrical shapes and parallax scrolling.

I did think the floating numbers might obscure the action at critical points.
You make a good point here. It doesn't bother me ingame, but I'll try do do something.

Can you please give some details about the librairies you used ? ( or not used .. )
LWJGL (OpenGL/OpenAL, Util), Slick-Util, JInput, JOgg/JOrbis and JavaPNG
I'll upload a screenshot, thanks Tongue
Offline ags1

Senior Member


Medals: 5
Projects: 1



« Reply #8 - Posted 2012-08-11 01:49:15 »


I did think the floating numbers might obscure the action at critical points.
You make a good point here. It doesn't bother me ingame, but I'll try do do something.


Maybe make the numbers go transparent as they get bigger?
Offline ra4king

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Medals: 264
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I'm the King!


« Reply #9 - Posted 2012-08-11 01:59:43 »

Why are you using JavaPNG? Slick-Util already uses MatthiasM's PNGDecoder to decode PNG files Wink

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Offline Klems

Junior Member


Medals: 2
Projects: 1



« Reply #10 - Posted 2012-08-11 02:05:24 »

Maybe make the numbers go transparent as they get bigger?
I don't want to make the numbers transparents (apart from the fade out) because translucent text doesn't seems like a good idea to me. I'll try it though !
Maybe some kind of "4*24" instead of four "+24"... I'll think about it.

Why are you using JavaPNG? Slick-Util already uses MatthiasM's PNGDecoder to decode PNG files Wink
To decode animated PNG ! Wink
Those will be used for animated sprites/decals, placed with the map editor (night moths around light, fireplace lighting, etc).



I'll try to make a short video to show visual effects I made lately. Mainly metaballs and refraction shader.
Offline davedes
« Reply #11 - Posted 2012-08-11 03:05:50 »

Don't bother with animated PNGs... Just use a sprite sheet. Load time will be faster, it will require less GL texture binds (i.e. more performance), and it will allow you to batch your sprites in a single buffer (again more performance).

(Unless you're relying on 2D texture arrays, in which case.. carry on.)

Offline ReBirth
« Reply #12 - Posted 2012-08-11 04:40:45 »

The game looks so manly but why pink? Grin

Offline Klems

Junior Member


Medals: 2
Projects: 1



« Reply #13 - Posted 2012-08-11 05:16:05 »

Don't bother with animated PNGs... Just use a sprite sheet. Load time will be faster, it will require less GL texture binds (i.e. more performance), and it will allow you to batch your sprites in a single buffer (again more performance).
Yeah... That's definitely one of the thing I would have done differently if I knew about it sooner. Sad

The game looks so manly but why pink? Grin
My main source of inspiration is the film "From Beyond", released in 1986. You can watch the trailer here: http://www.youtube.com/watch?v=zgZuCXY-vR8
That's where the pink palette come from Tongue I wanted to recreate that weird "feel" from the movie.
Offline ReBirth
« Reply #14 - Posted 2012-08-11 05:29:19 »

I see, hope there's option to turn blood into pink! Grin

Offline Giovanni

Junior Member




chop!


« Reply #15 - Posted 2012-08-11 10:04:48 »

It looks so awesome. Keep it up!
Offline Mads

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Medals: 23
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One for all!


« Reply #16 - Posted 2012-08-11 19:57:54 »

Looks great!

Offline h3ckboy
« Reply #17 - Posted 2012-08-11 20:35:45 »

when can we try? Cheesy
Offline Tim Spekler
« Reply #18 - Posted 2012-08-12 16:43:11 »

Looking forward to a release. Seems amazing !
Offline Gudradain
« Reply #19 - Posted 2012-08-13 00:39:54 »

Looks fun Smiley
Offline Eli Delventhal
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« Reply #20 - Posted 2012-08-16 02:56:30 »

Looks totally excellent. I'm excited to play it when it's ready.

See my work:
OTC Software
Offline Klems

Junior Member


Medals: 2
Projects: 1



« Reply #21 - Posted 2012-08-17 21:36:35 »


I'm working on the background...
I'm not sure about this stuff. The shapes are parallax layers and rotate similarly.
Offline Klems

Junior Member


Medals: 2
Projects: 1



« Reply #22 - Posted 2012-08-20 22:15:21 »

And also a new gameplay video
<a href="http://www.youtube.com/v/3k9b7pAlnkE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/3k9b7pAlnkE?version=3&amp;hl=en_US&amp;start=</a>
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