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  Collisionrequest Picture vs Object  (Read 292 times)
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Offline Phibedy

Junior Member


Medals: 2



« Posted 2012-08-08 12:11:34 »

Hi, I already wrote a collisionrequest with polygons and one with a picture (pixeldetection).
I don´t know, what I should use in the future, because I read that working with complex polygons is quite slow. On the Other side, for my pixeldetection I create a bufferedimage but it´s anoying to paint every object on it, especially if I remove an Object, I have to repaint a part of the picture. In addition, "moving blocking" entitys aren´t really possible.
What do you prefer? In which case should I use one of these?
best regs. Phibedy
Offline Mads

JGO Ninja


Medals: 23
Projects: 3


One for all!


« Reply #1 - Posted 2012-08-08 12:40:57 »

Polygons. Most of the time pixels are slower, and being pixel-perfect often isn't necessary. Polygons are accurate enough for most purposes.

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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