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  I need to fix my enemy's Xray vision.[solved]  (Read 1406 times)
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Offline cubemaster21
« Posted 2012-08-06 04:22:29 »

I'm not sure if this is the right place to post this, but here it goes.
At the moment, the AI for my enemy in the game is based on the enemy's direction and his distance from the player, however, if there is a wall between me and the enemy, he can see right through it and will begin to advance towards me. How can I make it so that the walls obstruct his vision?

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Offline ra4king

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« Reply #1 - Posted 2012-08-06 04:37:51 »

You most likely want to do raycasting, which is you cast a ray (duh Tongue) from the enemy to the player, and check for any object that intersects with the line.

Offline cubemaster21
« Reply #2 - Posted 2012-08-06 04:45:42 »

Thanks, that should work... If I knew how to do that. I'm still pretty new to coding.


WAIT nevermind. I've got it now.

Check out my game, Viking Supermarket Smash
http://www.java-gaming.org/topics/iconified/28984/view.html
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