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  appletLoader grey screen  (Read 2232 times)
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Offline zsele

Junior Newbie

« Posted 2012-08-03 18:42:06 »


I use applet loader with this setting, it seems work, but when my game starting there is only gray screen:
 <applet code="org.lwjgl.util.applet.AppletLoader" archive="lib/lwjgl_util_applet.jar" codebase="." width="640" height="480">
   <param name="al_title" value="azteca-applet">
   <param name="al_jars" value="Maze.jar, lib/lwjgl.jar, lib/lwjgl_util.jar, lib/jinput.jar">
   <param name="al_main" value="maze.AztecaApplet">

   <param name="al_windows" value="lib/windows.jar">
   <param name="al_linux" value="lib/linux.jar">
   <param name="al_mac" value="lib/macosx.jar">

I use lwjgl 2.8.4, I have signed all jars, it works with webstart: and with applet wiever(from netbeans).
Offline ra4king

JGO Kernel

Medals: 422
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« Reply #1 - Posted 2012-08-03 18:43:16 »

Are there any exceptions printed in the applet console?

Offline zsele

Junior Newbie

« Reply #2 - Posted 2012-08-03 18:58:29 »

oo, i'm sorry there is an exception Grin

network: Cache entry not found [url: file:/C:/Users/Krisz/AppData/Local/Temp/lwjglcache/, version: null]
basic: Plugin2ClassLoader.getPermissions CeilingPolicy allPerm
Exception in thread "felulet" java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\Krisz\AppData\Local\Temp\\lwjglcache\\azteca-applet\natives\lwjgl.dll
This occurred while 'Initializing real applet'

but it doesn't help me:/
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Offline ra4king

JGO Kernel

Medals: 422
Projects: 3
Exp: 5 years

I'm the King!

« Reply #3 - Posted 2012-08-03 19:44:33 »

Hmm it couldn't find the file because of the double slash. I'm assuming you're using Windows Vista or 7. I can reproduce this bug on my own Windows 7 system. I'll notify kappaOne and investigate.

EDIT: Seems like double backslashes work nevertheless. Your problem is that you have the natives JARs setup wrong. The natives should be in the root of the jar; you have them inside a windows folder. Use the <OS>_natives.jar's found in "applet/basic" in your LWJGL zip.

Also, you don't have to sign your jars. If you use the LWJGL applet files found in the "applet/basic" folder of your LWJGL zip, you should be fine.

Offline zsele

Junior Newbie

« Reply #4 - Posted 2012-08-03 21:19:46 »

it works!

thanks, i just didn't know about applet/basic folder:D and thank you again
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