Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3
  ignore  |  Print  
  BOUNCE - 2D Platformer w/ destructable terrain  (Read 14577 times)
0 Members and 1 Guest are viewing this topic.
Offline supercapacitor

Junior Member


Projects: 1



« Reply #30 - Posted 2012-11-25 18:55:41 »

*IF YOU ARE EXPERIENCING java - Error "main class not found" WHEN TRYING TO RUN THE JAR, UPDATE TO THE LATEST VERSION OF JAVA. THIS HAS BEEN CONFIRMED TO FIX THE PROBLEM*

Offline supercapacitor

Junior Member


Projects: 1



« Reply #31 - Posted 2012-11-25 19:05:04 »

~New Version, download off the main post

Offline supercapacitor

Junior Member


Projects: 1



« Reply #32 - Posted 2012-12-01 00:56:55 »

-Though an old thread for this already exists in the showcase I thought that as I have been updating it regularly it belongs in WIP.
-Link to BOUNCE in showcase http://www.java-gaming.org/topics/bounce-2d-platformer-w-destructable-terrain/27023/msg/240278/view.html#msg240278



A simple Minecraft-esque 2D platform game.
The storyline (if I had to give it one) centers on you, a circle, lost in an alien world of squares.
In order to escape you must make your way through 30 levels fighting bosses and hardcore parkouring along the way.

<a href="http://www.youtube.com/v/ZgczX-jmM6I?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ZgczX-jmM6I?version=3&amp;hl=en_US&amp;start=</a>
Download in Video Description

 

Download (Newest Version - As of 25 November 2012) : https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW.jar?attredirects=0&d=1

The JAR only includes 31 game levels but it's fairly easy to design your own using a text editor and include the files in the "levels/" directory of the JAR.



Rate. Comment. Make your own levels. Suggestions?
Thanks for all the positive feedback on the showcase thread! I've implemented a lot of suggested features!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline supercapacitor

Junior Member


Projects: 1



« Reply #33 - Posted 2012-12-01 01:17:38 »

Created a new thread in WIP
http://www.java-gaming.org/topics/bounce-2d-platformer-w-destructable-terrain/27945/view.html Pointing

Offline supercapacitor

Junior Member


Projects: 1



« Reply #34 - Posted 2012-12-01 06:07:09 »

THE NEW VIDEO IS UP!!! Grin
See it embedded on the first post.

Offline supercapacitor

Junior Member


Projects: 1



« Reply #35 - Posted 2012-12-01 06:08:20 »

THE NEW VIDEO IS UP! Check it out embedded on the first post!

Offline Phased
« Reply #36 - Posted 2012-12-01 06:09:57 »

You don't really need to post on both posts, instead ask for the topics to be merged instead of double posting the same game on the forum.
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #37 - Posted 2012-12-01 18:00:19 »

Having more than 1 topic about your game is not, I repeat, not allowed. Please read the rules posted on every game board (WIP, showcase, featured).

Double posting every status update is even worse. Why would anybody assume that posting the same thing twice on a forum would get them more attention and/or any kind of goodwill.

Oh well, next time this happens, the thread will be moved to Misc.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #38 - Posted 2012-12-01 18:09:47 »

THE NEW VIDEO IS UP! Check it out embedded on the first post!
Don't be a pixelapp.
Offline supercapacitor

Junior Member


Projects: 1



« Reply #39 - Posted 2012-12-01 18:14:12 »

Quote
You don't really need to post on both posts, instead ask for the topics to be merged instead of double posting the same game on the forum.
Having more than 1 topic about your game is not, I repeat, not allowed. Please read the rules posted on every game board (WIP, showcase, featured).

Sorry, my only intention was to get it merged.


And what is a pixelapp?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #40 - Posted 2012-12-01 18:17:50 »

You wanted your thread to be moved to WIP, by creating a 2nd thread, and not asking for a merge, just expecting it.

Why not simply ask for moving the thread?

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline supercapacitor

Junior Member


Projects: 1



« Reply #41 - Posted 2012-12-01 18:21:39 »

Again, I'm sorry for misunderstanding protocol. I assumed that this
Quote
it belongs in WIP
would indicate that I wished for the thread to be relocated.

On another note, when the game is considered "finished" how do I go about putting it in the showcase?
Should I ask for the thread to be moved or should I create a new thread and specify that the this one be destroyed?

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #42 - Posted 2012-12-01 18:28:37 »

Read the rules posted in every game board.

For clearity, I copied rules from all game boards in every board.



Again, I'm sorry for misunderstanding protocol. I assumed that this
Quote
it belongs in WIP
would indicate that I wished for the thread to be relocated.

This is the full quote:
Quote
-Though an old thread for this already exists in the showcase I thought that as I have been updating it regularly it belongs in WIP.
You wanted it to be 'relocated' when you already created a 2nd thread.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline supercapacitor

Junior Member


Projects: 1



« Reply #43 - Posted 2012-12-03 23:43:21 »

Version 1.2 is out:
  -added hostile "ghosts" (basic, fire, and ice)
  -added ice and snow blocks (iceghosts freeze water, ice reverts back to water after being broken or melted)
  -working on a whole new set of levels (world 2)

Offline supercapacitor

Junior Member


Projects: 1



« Reply #44 - Posted 2012-12-14 04:03:53 »

Version 1.3 is out:
*new set of levels (world 2)
-new powerup (hypershield)
-new boss (Trollface)
-implementing "Conway's Game of Life", added "cells" that obey GoL rules and break blocks they come into contact with
-added a "pow" button (referencing Mario, jumping on it will pause the GoL cells and turn them into physical blocks)

Offline supercapacitor

Junior Member


Projects: 1



« Reply #45 - Posted 2012-12-22 01:17:37 »

Version 1.4 is out:
*added backgrounds




Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #46 - Posted 2012-12-22 01:27:29 »

The backgrounds are a really good improvement to the mood of the game.

Keep up the good work!

Offline supercapacitor

Junior Member


Projects: 1



« Reply #47 - Posted 2012-12-22 01:29:35 »

Thanks!

Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #48 - Posted 2012-12-22 01:30:53 »

Can you make it so you don't restart the whole game when you lose, it makes me ragequit.
You should make checkpoint levels that you go back to when you lose.

Offline Gjallar

JGO Coder


Medals: 13
Projects: 1


Follower of Nurgle


« Reply #49 - Posted 2012-12-22 01:46:29 »

Can you make it so you don't restart the whole game when you lose, it makes me ragequit.
You should make checkpoint levels that you go back to when you lose.

I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again.
Offline supercapacitor

Junior Member


Projects: 1



« Reply #50 - Posted 2012-12-22 01:51:54 »

Can you make it so you don't restart the whole game when you lose, it makes me ragequit.
You should make checkpoint levels that you go back to when you lose.

I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again.

I think you're right, there aren't enough checkpoints. I'll add more right now.

Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #51 - Posted 2012-12-22 01:53:19 »

Can you make it so you don't restart the whole game when you lose, it makes me ragequit.
You should make checkpoint levels that you go back to when you lose.

I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again.

I think you're right, there aren't enough checkpoints. I'll add more right now.

Wait, there ARE checkpoints already???

Where? If I knew where they were, I might have actually tried a bit more.

(PS: Can you add a save function too? Just so it saves which level we get up to. That would be really useful Smiley)

Offline supercapacitor

Junior Member


Projects: 1



« Reply #52 - Posted 2012-12-22 01:59:56 »

Just updated the game to have checkpoints every five levels.
Also you may currently skip levels by pressing '+' and touching a portal.

*There are currently 41 levels. If you try to skip to level 42, the game will crash. That is, if you press '+' until the level number reads 41 and then you touch a portal the game will freeze.

Offline supercapacitor

Junior Member


Projects: 1



« Reply #53 - Posted 2012-12-22 02:41:54 »

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #54 - Posted 2012-12-22 02:44:28 »

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

The second level with turrets is very hard...  Smiley
Maybe it's just me.

Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #55 - Posted 2012-12-22 02:45:29 »

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #56 - Posted 2012-12-22 02:49:35 »

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it.
Well this obviously depends on how much of your code depends on stuff that is in Java 7 but not in 6...if you're using switch(string) and java.nio.file for everything it'll take a LOT longer.
Offline __iCode__

Senior Newbie





« Reply #57 - Posted 2012-12-22 03:08:52 »

The game is awesome, but I don't really like using the mouse to fire... Apart from that the game is excellent! I really like the gameplay over graphics approach, but maybe a little more colour would be nice Smiley
Offline HeroesGraveDev

JGO Kernel


Medals: 239
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #58 - Posted 2012-12-22 03:18:11 »

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it.
Well this obviously depends on how much of your code depends on stuff that is in Java 7 but not in 6...if you're using switch(string) and java.nio.file for everything it'll take a LOT longer.

I just changed the strings to an enum and changed all the
Files.newInput/OutputStream()
to
new FileInput/OutputStream()
and removed all the underscores from the big numbers in my gameloop. It didn't take too long.

Offline supercapacitor

Junior Member


Projects: 1



« Reply #59 - Posted 2012-12-22 17:35:54 »

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it.
Well this obviously depends on how much of your code depends on stuff that is in Java 7 but not in 6...if you're using switch(string) and java.nio.file for everything it'll take a LOT longer.

I just changed the strings to an enum and changed all the
Files.newInput/OutputStream()
to
new FileInput/OutputStream()
and removed all the underscores from the big numbers in my gameloop. It didn't take too long.

NOW JAVA 6 COMPATIBLE
(Java 7) https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW.jar?attredirects=0&d=1
(Java 6) https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW%28J6%29.jar?attredirects=0&d=1

*Updated the main post to include the Java 6 download

Pages: 1 [2] 3
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (15 views)
2014-08-01 22:53:16

CogWheelz (15 views)
2014-08-01 22:51:43

CopyableCougar4 (16 views)
2014-08-01 19:37:19

CogWheelz (19 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (35 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!