supercapacitor
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Reply #30 - Posted
2012-11-25 18:55:41 » |
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*IF YOU ARE EXPERIENCING java - Error "main class not found" WHEN TRYING TO RUN THE JAR, UPDATE TO THE LATEST VERSION OF JAVA. THIS HAS BEEN CONFIRMED TO FIX THE PROBLEM*
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supercapacitor
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Reply #31 - Posted
2012-11-25 19:05:04 » |
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~New Version, download off the main post
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Games published by our own members! Check 'em out!
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supercapacitor
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Reply #34 - Posted
2012-12-01 06:07:09 » |
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THE NEW VIDEO IS UP!!!  See it embedded on the first post.
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supercapacitor
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Reply #35 - Posted
2012-12-01 06:08:20 » |
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THE NEW VIDEO IS UP! Check it out embedded on the first post!
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Phased
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Reply #36 - Posted
2012-12-01 06:09:57 » |
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You don't really need to post on both posts, instead ask for the topics to be merged instead of double posting the same game on the forum.
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Riven
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Reply #37 - Posted
2012-12-01 18:00:19 » |
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Having more than 1 topic about your game is not, I repeat, not allowed. Please read the rules posted on every game board (WIP, showcase, featured).
Double posting every status update is even worse. Why would anybody assume that posting the same thing twice on a forum would get them more attention and/or any kind of goodwill.
Oh well, next time this happens, the thread will be moved to Misc.
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Jimmt
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Reply #38 - Posted
2012-12-01 18:09:47 » |
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THE NEW VIDEO IS UP! Check it out embedded on the first post!
Don't be a pixelapp.
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supercapacitor
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Reply #39 - Posted
2012-12-01 18:14:12 » |
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You don't really need to post on both posts, instead ask for the topics to be merged instead of double posting the same game on the forum. Having more than 1 topic about your game is not, I repeat, not allowed. Please read the rules posted on every game board (WIP, showcase, featured). Sorry, my only intention was to get it merged. And what is a pixelapp?
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Games published by our own members! Check 'em out!
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Riven
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Reply #40 - Posted
2012-12-01 18:17:50 » |
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You wanted your thread to be moved to WIP, by creating a 2nd thread, and not asking for a merge, just expecting it.
Why not simply ask for moving the thread?
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supercapacitor
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Reply #41 - Posted
2012-12-01 18:21:39 » |
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Again, I'm sorry for misunderstanding protocol. I assumed that this it belongs in WIP would indicate that I wished for the thread to be relocated. On another note, when the game is considered "finished" how do I go about putting it in the showcase? Should I ask for the thread to be moved or should I create a new thread and specify that the this one be destroyed?
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Riven
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Reply #42 - Posted
2012-12-01 18:28:37 » |
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Read the rules posted in every game board. For clearity, I copied rules from all game boards in every board. Again, I'm sorry for misunderstanding protocol. I assumed that this it belongs in WIP would indicate that I wished for the thread to be relocated. This is the full quote: -Though an old thread for this already exists in the showcase I thought that as I have been updating it regularly it belongs in WIP. You wanted it to be 'relocated' when you already created a 2nd thread.
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supercapacitor
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Reply #43 - Posted
2012-12-03 23:43:21 » |
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Version 1.2 is out: -added hostile "ghosts" (basic, fire, and ice) -added ice and snow blocks (iceghosts freeze water, ice reverts back to water after being broken or melted) -working on a whole new set of levels (world 2)
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supercapacitor
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Reply #44 - Posted
2012-12-14 04:03:53 » |
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Version 1.3 is out: *new set of levels (world 2) -new powerup (hypershield) -new boss (Trollface) -implementing "Conway's Game of Life", added "cells" that obey GoL rules and break blocks they come into contact with -added a "pow" button (referencing Mario, jumping on it will pause the GoL cells and turn them into physical blocks)
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supercapacitor
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Reply #45 - Posted
2012-12-22 01:17:37 » |
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Version 1.4 is out: *added backgrounds  
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HeroesGraveDev
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Reply #46 - Posted
2012-12-22 01:27:29 » |
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The backgrounds are a really good improvement to the mood of the game.
Keep up the good work!
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HeroesGraveDev
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Reply #48 - Posted
2012-12-22 01:30:53 » |
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Can you make it so you don't restart the whole game when you lose, it makes me ragequit. You should make checkpoint levels that you go back to when you lose.
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Gjallar
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Reply #49 - Posted
2012-12-22 01:46:29 » |
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Can you make it so you don't restart the whole game when you lose, it makes me ragequit. You should make checkpoint levels that you go back to when you lose.
I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again.
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supercapacitor
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Reply #50 - Posted
2012-12-22 01:51:54 » |
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Can you make it so you don't restart the whole game when you lose, it makes me ragequit. You should make checkpoint levels that you go back to when you lose.
I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again. I think you're right, there aren't enough checkpoints. I'll add more right now.
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HeroesGraveDev
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Reply #51 - Posted
2012-12-22 01:53:19 » |
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Can you make it so you don't restart the whole game when you lose, it makes me ragequit. You should make checkpoint levels that you go back to when you lose.
I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again. I think you're right, there aren't enough checkpoints. I'll add more right now. Wait, there ARE checkpoints already??? Where? If I knew where they were, I might have actually tried a bit more. (PS: Can you add a save function too? Just so it saves which level we get up to. That would be really useful  )
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supercapacitor
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Reply #52 - Posted
2012-12-22 01:59:56 » |
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Just updated the game to have checkpoints every five levels. Also you may currently skip levels by pressing '+' and touching a portal.
*There are currently 41 levels. If you try to skip to level 42, the game will crash. That is, if you press '+' until the level number reads 41 and then you touch a portal the game will freeze.
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supercapacitor
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Reply #53 - Posted
2012-12-22 02:41:54 » |
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By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.
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HeroesGraveDev
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Reply #54 - Posted
2012-12-22 02:44:28 » |
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By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.
The second level with turrets is very hard...  Maybe it's just me.
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HeroesGraveDev
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Reply #55 - Posted
2012-12-22 02:45:29 » |
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By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.
Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it.
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Jimmt
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Reply #56 - Posted
2012-12-22 02:49:35 » |
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By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.
Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it. Well this obviously depends on how much of your code depends on stuff that is in Java 7 but not in 6...if you're using switch(string) and java.nio.file for everything it'll take a LOT longer.
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__iCode__
Senior Newbie 
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Reply #57 - Posted
2012-12-22 03:08:52 » |
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The game is awesome, but I don't really like using the mouse to fire... Apart from that the game is excellent! I really like the gameplay over graphics approach, but maybe a little more colour would be nice
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HeroesGraveDev
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Reply #58 - Posted
2012-12-22 03:18:11 » |
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By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.
Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It's worth it. Well this obviously depends on how much of your code depends on stuff that is in Java 7 but not in 6...if you're using switch(string) and java.nio.file for everything it'll take a LOT longer. I just changed the strings to an enum and changed all the Files.newInput/OutputStream() |
to new FileInput/OutputStream() |
and removed all the underscores from the big numbers in my gameloop. It didn't take too long.
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