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sproingie
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Reply #1 - Posted
2012-08-03 18:49:05 » |
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Can't play it right now, but that is truly awesome looking. Looks like a triumph of gameplay over graphics 
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supercapacitor
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Reply #2 - Posted
2012-08-03 18:54:53 » |
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Haha, yeah thanks. I wanted to keep it simple (everything - even the bosses - made entirely out of blocks). No OpenGL or LWJGL or anything. By the way, I can't seem to figure out how to upload/browse for images and embedding the YouTube video doesn't seem to work either. 
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Games published by our own members! Check 'em out!
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sproingie
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Reply #3 - Posted
2012-08-03 19:12:51 » |
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Should just be [ youtube ]SW6qslz3bok[ /youtube ] without the spaces.
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supercapacitor
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Reply #4 - Posted
2012-08-03 19:14:26 » |
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Oh ok thanks  How do you upload images?
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Riven
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Reply #5 - Posted
2012-08-03 19:15:33 » |
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How do you upload images?
Use [My Files] in the header of the site.
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supercapacitor
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Reply #6 - Posted
2012-08-03 19:23:38 » |
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So I've uploaded an image to My Files. How do I include that in the post? Sorry for being such a noob 
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Riven
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Reply #7 - Posted
2012-08-03 19:28:01 » |
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So I've uploaded an image to My Files. How do I include that in the post?
Click on the image link, copy the URL from the address bar, then do: Edit: oh, my upload feature is currently restriced to JARs  Please upload the images somewhere else, until I 'fix' it.
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The Cure
Senior Newbie 
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Reply #8 - Posted
2012-08-03 19:32:48 » |
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The game idea is cool, i really liked the youtube vídeo. Anyway, I had a problem, sometimes when i'm stuck between the blocks, if i hold UP+LEFT or UP+RIGHT the ball pass through the blocks and go insane through the level (in level 1 it happened). Another thing, i think it's consuming too much CPU for a "simple" game, in level 1 for example is about 25% on my core i5 2.6 GHZ. Maybe a problem with the gameloop.
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"A candle loses nothing by lighting another candle" - Erin Majors
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supercapacitor
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Reply #9 - Posted
2012-08-03 19:40:59 » |
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Yeah I have to work on the collision detection.
Did you have particles on? They do cause a lot of game lag. I should probably include some sort of efficiency algorithm so that only certain blocks get updated each loop.
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Games published by our own members! Check 'em out!
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The Cure
Senior Newbie 
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Reply #10 - Posted
2012-08-03 19:44:58 » |
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EDIT:
Yes and No. I first tried with particles, sound and textures ON and after i tried setting all OFF. I've got the same problem. Another thing, i don't know if it is purposeful, but if i fall and die in level 1 level 0, the game let me go to the level 2 level 1.
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"A candle loses nothing by lighting another candle" - Erin Majors
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supercapacitor
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Reply #11 - Posted
2012-08-03 19:46:37 » |
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The level you start out on is a randomly generated terrain (level 0). It doesn't really matter if you die or not. I'll probably take it out.
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supercapacitor
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Reply #12 - Posted
2012-08-03 19:51:23 » |
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For some reason the image I posted isn't showing up as the screenshot 
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Jimmt
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Reply #13 - Posted
2012-08-04 00:34:16 » |
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Epic graphics, awesome particle effects. Great game! Just shows that you don't (necessarily) need amazing graphics for it to be a good game. This actually reminds me of Mario as well as a cell phone(old) game also called bounce. Very nice overall.
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supercapacitor
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Reply #14 - Posted
2012-08-04 01:06:52 » |
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Thanks, I am really proud of the particle effects code. I'll definitely reuse the classes in the future.
So, does anyone know how to add a thumbnail image to this topic?
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supercapacitor
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Reply #15 - Posted
2012-08-04 01:08:38 » |
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Does it? I can't see it on my screen... 
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Jimmt
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Reply #16 - Posted
2012-08-04 01:16:11 » |
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nvm, i can't see it either... try a .png maybe?
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supercapacitor
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Reply #17 - Posted
2012-08-04 01:28:23 » |
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Still nothing...
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Jimmt
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Reply #18 - Posted
2012-08-04 01:35:53 » |
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that's still a jpg
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supercapacitor
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Reply #19 - Posted
2012-08-04 03:32:17 » |
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Finally got it to work. Needed to be http not https 
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supercapacitor
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Reply #20 - Posted
2012-08-04 03:40:47 » |
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200 views and 20 posts w00t 
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sjk
Senior Newbie 
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Reply #21 - Posted
2012-08-04 17:21:01 » |
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I'm only getting this: "Could not find main class: gametemplate.Main. Program will exit."
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supercapacitor
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Reply #22 - Posted
2012-08-06 02:36:16 » |
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I've made a few changes and fixes. I'm uploading a new, light-weight version that does not include textures. The new version has a more efficient algorithm for updating blocks so large level sizes can be supported. Basically, I just divided the world into columns (chunks). Only those columns that are onscreen or affected by certain events get updated. After a world (ArrayList<Block>) is loaded from a level file, the following method is called to process the world into columns (ArrayList<Block>[]): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
| @SuppressWarnings("unchecked") public static ArrayList<Block>[] createColumns(ArrayList<Block> world, int numberColumns) { ArrayList<Block>[] columns; columns = (ArrayList<Block>[])new ArrayList[numberColumns]; for(int i = 0; i < numberColumns; i++) { columns[i] = new ArrayList<Block>(); } for(int i = 0; i < world.size(); i++) { Block block = world.get(i); ArrayList<Block> column = columns[block.xPos / 20]; column.add(block); columns[block.xPos / 20] = column; } return columns; } |
As a result, the game runs much faster. Download for the new, light-weight version https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW.jar?attredirects=0
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supercapacitor
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Reply #23 - Posted
2012-08-08 23:43:08 » |
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Working on more particle effects and maybe a multiplayer mode.
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Jimmt
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Reply #24 - Posted
2012-08-09 04:05:31 » |
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If you're gonna make multiplayer, make coop!
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supercapacitor
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Reply #25 - Posted
2012-08-20 01:57:57 » |
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New Version! Lots of changes, fixes, and additions. - Collisions have been fixed  (you don't glitch into blocks and fly off screen). - New particles, block/other "textures", player now has hands and feet (no purpose besides appearance). - Some edits to the menu. Overall, graphics and game physics are a lot better. No multiplayer (coop) yet though. Download (see first post)
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supercapacitor
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Reply #28 - Posted
2012-11-15 21:30:05 » |
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Doing a complete overhaul of the current code (Almost done, just a few bugs to fix). Hoping the new version will be more fast-paced and epic!
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TheGDeveloper
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Reply #29 - Posted
2012-11-16 00:29:05 » |
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really addictive
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