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  Game engines  (Read 2359 times)
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Offline OpenGLShaders
« Posted 2012-08-02 20:59:08 »

Ok, so I am not 100% sure this is the correct board to post this in, but.....

I am building an game engine from scratch, and I was wondering: What do you think should be the bare minimum of graphics effects in a game engine that is written for a wide variety of 3d games? Edit: what effects would you want in a game engine if you were developing a 3d game with it?(e.g. Shadow mapping, particles, ?)
Offline Jay_PC

Senior Newbie





« Reply #1 - Posted 2012-08-02 21:48:04 »

NECESSARILY? nothing besides being able to render objects. but if I had to say you hit it on the nose, beyond Sound and Rendering 3D models, Shadows and Particle Effects are the 2 Id say would add(though a little above Bare Minimum) but a wholeheartedly welcome addition.
Offline OpenGLShaders
« Reply #2 - Posted 2012-08-02 22:10:11 »

Maybe I should rephrase that. I meant what effects people would want if they were developing a game with it, but I didn't write that correctly Tongue
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Offline gouessej
« Reply #3 - Posted 2012-08-02 23:47:26 »

We would want to see all features of JMonkeyEngine 3.0 and Ardor3D  Grin

I hope you only do that for pedagogical purposes...

Offline OpenGLShaders
« Reply #4 - Posted 2012-08-03 23:03:58 »

Haha, challenge accepted!
Offline delt0r

JGO Knight


Medals: 27
Exp: 18 years


Computers can do that?


« Reply #5 - Posted 2012-08-05 09:05:38 »

A wise man once said, "don't write game engines, write games!"

He was very wise.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline Roquen
« Reply #6 - Posted 2012-08-05 10:11:54 »

We should have a wiki page of things not to write.  I also propose physics libraries and anything that "solves everyone's problems" for any subsystem.
Offline aldacron

Senior Duke


Medals: 9
Exp: 16 years


Java games rock!


« Reply #7 - Posted 2012-08-05 10:40:18 »

A wise man once said, "don't write game engines, write games!"

He was very wise.

But the people who wanted to write game engines and not games thought he was a dolt.
Offline OpenGLShaders
« Reply #8 - Posted 2012-08-05 21:27:20 »

A wise man once said, "don't write game engines, write games!"

He was very wise.

But the people who wanted to write game engines and not games thought he was a dolt.
The people(like me) that thought: Oh yes. Let's write the next unreal, also thought he was a dolt. For the first 20 minutes. And then they realize why it is called "Unreal".
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