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  Unity vs libgdx for 2d on mobile  (Read 1675 times)
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Offline badlogicgames
« Posted 2012-07-27 20:35:13 »

http://www.thesecretpie.com/2012/07/unity-3d-vs-libgdx-2d-performance.html

Grain of salt, still funny cause all those Unity 2D frameworks cost money

http://www.badlogicgames.com - musings on Android and Java game development
Offline Rorkien
« Reply #1 - Posted 2012-07-27 21:32:12 »

No uncapped fps for curiosity?  Yawn
Offline sproingie
« Reply #2 - Posted 2012-07-27 22:08:29 »

Android FPS is capped, it takes some fairly l33t h4x0ring to uncap it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2012-07-28 13:14:48 »

Guess it's libgdx's win right? LET'S PARTY!

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