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  Unity vs libgdx for 2d on mobile  (Read 1719 times)
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Offline badlogicgames
« Posted 2012-07-27 20:35:13 »

http://www.thesecretpie.com/2012/07/unity-3d-vs-libgdx-2d-performance.html

Grain of salt, still funny cause all those Unity 2D frameworks cost money

http://www.badlogicgames.com - musings on Android and Java game development
Offline Rorkien
« Reply #1 - Posted 2012-07-27 21:32:12 »

No uncapped fps for curiosity?  Yawn
Offline sproingie
« Reply #2 - Posted 2012-07-27 22:08:29 »

Android FPS is capped, it takes some fairly l33t h4x0ring to uncap it.
Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline ReBirth
« Reply #3 - Posted 2012-07-28 13:14:48 »

Guess it's libgdx's win right? LET'S PARTY!

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