Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (495)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Character customization in an mmorpg  (Read 2625 times)
0 Members and 1 Guest are viewing this topic.
Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Posted 2012-07-27 13:25:50 »

Hi!

I'm working on a mmorpg called Blue Saga, here is a gameplay-video of how far I've come:

<a href="http://www.youtube.com/v/WWLw3-Q7-6Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/WWLw3-Q7-6Y?version=3&amp;hl=en_US&amp;start=</a>

I am a bit unsure how to proceed when it comes to character customization.

My first idea was to let the player change appearence every 10th level, meaning at level 10, 20, 30 etc you get to choose any monster appearence from a list of monsters you have defeated.

The goal is to have a great mix of player looks and make it more exciting when meeting new people, seeing weird creatures from far away lands.

The bad thing with this system is that you loose your identity when changing appearance completely, for example going from a blob to a dragon.

Another idea is to categorize monsters in families so that you can only choose creatures in the same family as your original creature. But that is unfair to new players who discover newly added monsters and can't choose them.

A third idea is to let the players look the same but the equipment change like a standard mmorpg, but let players have pets that can be monsters in the game.

Do you have any other idea how to solve this, because the third idea is a bit boring when everyone is the same race, sure you can add races later on like world of warcraft and the others but there will still be very little variation between players.

My inspiration is the anime One Piece, where pirates can be anything from a frog or shark to a troll or  dragon.

Offline davidllanos22

Junior Member


Projects: 2


I'm just a learner!


« Reply #1 - Posted 2012-07-27 13:40:15 »

At the begining of the game you could choose what race you want to be and then, as you said, at level 10, 20, 30 etc the appareance change (something like pokemon evolutions)!

Another idea is to have a few base races and then depending on your stats when reaching level 10, 20, 30 etc evolve into one monster or another!


Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #2 - Posted 2012-07-27 14:01:10 »

At the begining of the game you could choose what race you want to be and then, as you said, at level 10, 20, 30 etc the appareance change (something like pokemon evolutions)!

Another idea is to have a few base races and then depending on your stats when reaching level 10, 20, 30 etc evolve into one monster or another!

Thanks for the reply and nice ideas!

Good things about the evolution idea is that you keep your identity and show your awesomeness at the same time. But if I only have a few creatures a player can choose from everyone will still look the same when reaching higher levels. Or should you be able to choose a new creature from defeated ones when you create a new character and start a new game?

The second idea you have is a bit similar to the category idea I had, where you categorize monsters in families and then when you go level up you can choose more powerful creatures from the same family. This is perhaps a good direction, but I guess some loss of identity will occur since creatures from the same family can still look quite different.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline davidllanos22

Junior Member


Projects: 2


I'm just a learner!


« Reply #3 - Posted 2012-07-27 14:18:14 »

Or should you be able to choose a new creature from defeated ones when you create a new character and start a new game?

Definitely.

Also, you can make an npc(a witch or something) that can transform you from one race to another paying her a lot $$ And pay her again if you want to be normal.

Offline _Al3x

Senior Member


Medals: 7


Indie Games FTW!


« Reply #4 - Posted 2012-07-27 14:29:40 »

Also, at max lvl you could gain a skill that allow you to change between skins or whatever your "customization" is, at least between the original and one by choice, you could change that one paying gold.

By changing you, change abilities or is only a visual change? Smiley

Offline Oskuro

JGO Knight


Medals: 39
Exp: 6 years


Coding in Style


« Reply #5 - Posted 2012-07-27 16:26:44 »

Why lose the player's identity with the change? An interesting challenge would be to come up with a way for players to keep their identity even if they completely change their shape.

Story-wise you could have players belong to a shape-shifting species that absorbs traits from other creatures, that would explain all the avatar changes. Or, alternatively, players could be spirits that actually possess the desired creature.

Regarding identity... Let's face it, most MMOs have you change your appearance drastically with level/gear/cash shop items, and people still retain a sense of identity, because their character builds (and player names) remain the same.

Going back to the shape-shifters that absorb powers/shapes idea, on one hand players would feel that their character is unique if they can combine said absorbed traits as they see fit (unique build), and on the other, maybe players could have a portrait/logo/emblem that rarely changes to identify them.

Offline HeroesGraveDev

JGO Kernel


Medals: 252
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #6 - Posted 2012-07-28 05:08:15 »

What about the evil technique?

Mutate your players through ingame events.

That way they can unlock new appearances by experimenting and community.

Just make sure you keep all the mutations secret to make it more fun.

Example:

Fall in acid - Turn into skeleton.
Use a teleporter - Legs and arms swapped around
Eat a dead zombie's flesh - Become the one you ate

Keep the players guessing, and a community will be built around your game

Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #7 - Posted 2012-07-28 16:39:29 »

Wow! Cool ideas, thanks!

I like the last one with the secrets to discover, that becoming a certain creature require certain actions.

And I agree with Oskuru that all other mmorpg let you so epic equipments that in the end you don't see your original character at all. I also like the idea of implementing the shape shifting abilities in the story, so the players learn that they will be able to change form later on in the game without it feeling awkward.

I am going to make some designs for the world so I know where to place all the different creatures, and then perhaps everything will be more clear as to how all will be connected.

Thanks for the help!


Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (14 views)
2014-09-19 03:14:18

Dwinin (32 views)
2014-09-12 09:08:26

Norakomi (58 views)
2014-09-10 13:57:51

TehJavaDev (80 views)
2014-09-10 06:39:09

Tekkerue (40 views)
2014-09-09 02:24:56

mitcheeb (62 views)
2014-09-08 06:06:29

BurntPizza (45 views)
2014-09-07 01:13:42

Longarmx (31 views)
2014-09-07 01:12:14

Longarmx (37 views)
2014-09-07 01:11:22

Longarmx (36 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!