I'm working on a mmorpg called Blue Saga, here is a gameplay-video of how far I've come:http://www.youtube.com/v/WWLw3-Q7-6Y?version=3&hl=en_US&start=
I am a bit unsure how to proceed when it comes to character customization.
My first idea was to let the player change appearence every 10th level, meaning at level 10, 20, 30 etc you get to choose any monster appearence from a list of monsters you have defeated.
The goal is to have a great mix of player looks and make it more exciting when meeting new people, seeing weird creatures from far away lands.
The bad thing with this system is that you loose your identity when changing appearance completely, for example going from a blob to a dragon.
Another idea is to categorize monsters in families so that you can only choose creatures in the same family as your original creature. But that is unfair to new players who discover newly added monsters and can't choose them.
A third idea is to let the players look the same but the equipment change like a standard mmorpg, but let players have pets that can be monsters in the game.
Do you have any other idea how to solve this, because the third idea is a bit boring when everyone is the same race, sure you can add races later on like world of warcraft and the others but there will still be very little variation between players.
My inspiration is the anime One Piece, where pirates can be anything from a frog or shark to a troll or dragon.