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  Looking for collaboraters for Java platform Game  (Read 3145 times)
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Offline N1G3L2

Senior Newbie





« Posted 2012-07-25 08:58:23 »

Hi! I have been working on a simple platform game in Java, using David Brackeen's tile based game engine (http://www.brackeen.com/javagamebook/) as a template. I spent a lot of time on sprites and tile images and have a start for a pretty decent looking 2D platformer. I've done some simple things with the programming like added water which effects player gravity, added springs which launch the player in the air, added a score, hit points, life counter etc. The game has super creepy awesome background music, and some oldschool 8 bit sound effects. But I've hit that point where I really need someone elses opinion and programming skills to get this going any further.

If anyone is interested, send me a reply or email me at N1G3L2@gmail.com along with something you have made in java and are proud of. I'm looking for someone with a very good knowledge of java as I hope not to use any external libraries like slick or LWJGL.

Here's some screenshots (just one level so far):






Thanks people! Hope to hear from some of you soon =)


EDIT: Not sure if this will run on your system but here it is: http://www.mediafire.com/?bmdvxz43962ox2c

I will put the control info in the game later but for now:
Left/Right Arrows or A,D to move
Up arrow or W to jump
Space to shoot
Hold z for faster movement
pretty sure thats it for now...
Offline Ultroman

JGO Knight


Medals: 25
Projects: 1


Snappin' at snizzes since '83


« Reply #1 - Posted 2012-07-25 13:31:05 »

I WANNA TRY IT! I WANNA TRY IT!

I'm making a 2D platformer myself, but I'm going all-in on all aspects. I have sloping tiles, traversable tiles and all that stuff. I'm currently doing my third collision-system from scratch. I've succeeded twice, though, but there were a few kinks I ran into with those approaches, that just couldn't be fixed no matter how hard I thought about it. I could've left it like that, and nobody would have cared...but I'd care. Now I believe I've the right path, and if I do, I'll post a guide on this marvellous forum.

I too started looking at Mr. Brackeen's book, but for every chapter I was just thinking "Dude, this could be done SO much better!", meaning I wanted a challenge, and didn't find many in there. Don't get me wrong, it's a great book for ones first game, but as I've done a big RPG-game already, I felt I wanted more than a little guy jumping about. It did teach me something about controlling animations and such, though.

Well, what I wanted to say, was, even though I'm heavily invested in my own game ATM, feel free to write me with problems you encounter. I'm most likely looking at the same problem, or have found a solution to it already. It's hard to find tutorials for elaborate side-scrollers with parallax scrolling and such, and it's not really that hard when you finally figure out how! Smiley

Good luck with the project, and once again: I WANNA TRY IT!

- Jonas
Offline _Al3x

Senior Member


Medals: 7


Indie Games FTW!


« Reply #2 - Posted 2012-07-25 13:46:22 »

(...) but as I've done a big RPG-game already (...)

Share it or die Smiley

Joking, don't die. Please  Cry
Not joking, share it Cheesy

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ultroman

JGO Knight


Medals: 25
Projects: 1


Snappin' at snizzes since '83


« Reply #3 - Posted 2012-07-25 17:30:29 »

Well, when I say big, I mean that the framework is massive and took a huge amount of time.
It only ever got demo-content, so there's just a starting-area (using exits is disabled, but when it isn't it can change areas), but the framework is solid. I didn't implement animations, since I didn't have any artists, and I suck at drawing, but for my side-scroller I do have artists  Roll Eyes so it got 'em done. Oh, and inventory-screen isn't done yet. I have a massive amount of things I want it to be able to do, but most of this is already implemented in things like the shop, stats-screen and the using of items in battle.

My goal was to make a simple FF7-inspired game in 2D, and I think I succeeded.

Bear in mind, this was my first game with graphics EVER, I used no libraries (still don't), the graphics were done by me, and when it came around to make content, I was disheartened because of my lack of artists.

This is as far as I got...but LOOK AT THE STATS! And the array of weapons and their different attributes. Everything in it is tested thoroughly. Procs, debuffs and everything.

Most of all, have fun, and enjoy the nostalgia of the music Cheesy

Download Swords and Magic v17 for PC

Edit: If you play long enough to reach level 2 in both fire and water elements, you'll get a new magic using both elements. When you reach a new level of any element, you'll be notified of this while in battle, and also you are informed of which magic you've gained, if any.

- Jonas
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #4 - Posted 2012-07-25 17:34:14 »

Looks really good! Best of luck Smiley How did you draw gradient text with Java2D, by the way?

Offline gouessej
« Reply #5 - Posted 2012-07-25 18:09:29 »

Hi

I hope not to use any external libraries like slick or LWJGL.
We have some great third parties in Java, why not using it?  Undecided

Offline Ultroman

JGO Knight


Medals: 25
Projects: 1


Snappin' at snizzes since '83


« Reply #6 - Posted 2012-07-25 19:32:53 »

Looks really good! Best of luck Smiley How did you draw gradient text with Java2D, by the way?
Looks like each letter is a separate picture, each with their own color.

GradientPaint is really cool, you should try it out:
1  
2  
3  
4  
s2 = new Color(0xFF, 0xFF, 0xFF);
e1 = new Color(0x00, 0x00, 0x00);
// syntax: startX, startY, Color, endX, endY, Color, cyclic)
backgroundGradient = new GradientPaint(300,height/2,s2,900,height/2,e1,false);


This will make a gradient starting at 300. Everything before 300 will be the first color, and everything after 900 will be the other.
In between, it'll color any shape or text you draw with a gradient.

The cyclic boolean tells it if it should continue the gradient beyond the start and end points, so it can loop too Smiley

EDIT: You use g.setPaint(GradientPaint) instead of g.setColor

- Jonas
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #7 - Posted 2012-07-26 23:47:19 »

Are you going to sell this once you're finished?
Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #8 - Posted 2012-07-27 10:38:28 »

Are you going to sell this once you're finished?
Lol...
Money money,.... its so funny... *singing*

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Sickan

Senior Member


Medals: 9



« Reply #9 - Posted 2012-07-27 12:01:35 »

Are you going to sell this once you're finished?
Lol...
Money money,.... its so funny... *singing*
In the rich mans world...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline N1G3L2

Senior Newbie





« Reply #10 - Posted 2012-08-02 07:41:34 »

Wow! Thanks for the comments everybody! I was having some trouble exporting it, but I think I have managed to now, so I will upload it and let you guys give it a shot. Heres the link: http://www.mediafire.com/?bmdvxz43962ox2c

I will put the control info in the game later but for now:
Left/Right Arrows or A,D to move
Up arrow or W to jump
Space to shoot
Hold z for faster movement
pretty sure thats it for now...

This is sort of a debugging issue, so if some of you can try it out and let me know if it runs on your systems I would really appreciate it. If it works fine, I will upload it to the showcase. Also please please pleeease don't steal my images.. I put a lot of time into most of them and they aren't even that great, but still, just don't please.

Again thanks so much for the comments guys and sorry for the late reply. I guess I wasn't subscribed to this post. woops =)

Are you going to sell this once you're finished?

That would be super awesome but I don't know if I'm at that level to be able to sell my games. Its a super simple game at this point but maybe if I keep putting time into it I can get it to that point. That would be radical!
Hi

I hope not to use any external libraries like slick or LWJGL.
We have some great third parties in Java, why not using it?  Undecided

This is the first "real" game I have ever made, other than tic-tac-toe and Greenfoot games and crap like that. I just want to have a good understanding of Java before diving into game libraries =)

Looks really good! Best of luck Smiley How did you draw gradient text with Java2D, by the way?

Im not gonna lie.. It's just a font I found on some website. And the title is just a 4 image animation I made, looped over. Later I might try making a spritesheet for different fonts =)


I too started looking at Mr. Brackeen's book, but for every chapter I was just thinking "Dude, this could be done SO much better!", meaning I wanted a challenge, and didn't find many in there. Don't get me wrong, it's a great book for ones first game, but as I've done a big RPG-game already, I felt I wanted more than a little guy jumping about. It did teach me something about controlling animations and such, though.

Good luck with the project, and once again: I WANNA TRY IT!

Yeah I know what you mean. He definitely could have made it much better, but I guess that's what I'm hoping to do (already added shooting/ upward scrolling/special tiles/score/lives etc =)). But yes, about a week into it I did get a little bored with it and I actually made a little top-down RPGish engine thing out of the same game. Since this is my first real game though, I think a platformer would be a little bit simpler and easier to learn from so I'm gonna stick with this for now. PS: Your game sounds awesome!!!
Offline Ultroman

JGO Knight


Medals: 25
Projects: 1


Snappin' at snizzes since '83


« Reply #11 - Posted 2012-08-02 18:31:13 »

I too started looking at Mr. Brackeen's book, but for every chapter I was just thinking "Dude, this could be done SO much better!", meaning I wanted a challenge, and didn't find many in there. Don't get me wrong, it's a great book for ones first game, but as I've done a big RPG-game already, I felt I wanted more than a little guy jumping about. It did teach me something about controlling animations and such, though.

Good luck with the project, and once again: I WANNA TRY IT!

Yeah I know what you mean. He definitely could have made it much better, but I guess that's what I'm hoping to do (already added shooting/ upward scrolling/special tiles/score/lives etc =)). But yes, about a week into it I did get a little bored with it and I actually made a little top-down RPGish engine thing out of the same game. Since this is my first real game though, I think a platformer would be a little bit simpler and easier to learn from so I'm gonna stick with this for now. PS: Your game sounds awesome!!!
Indeed a platformer will teach you many things, in that it incorporates a wide array of the techniques one encounters in 2D games in general. If I could go back, I'd first do a Pong game, and then a simple Breakout game. Then I'd have a good idea of how to do collisions, drawing and controls. Then I'd do a simple RPG to get into state-based design, and then I'd do a simple Mario-game, then maybe a platform shooter. But I can't do things half-assed, so I ended up doing a way too complicated RPG first, and then a way too complicated platform shooter Emo
Don't do that ^^

You game looks cool already Smiley The sounds are horrible, but hey, we can't all be sound engineers. Also, when I collect many coins in succession, it seems the sounds cut each other off. I like the way you have to jump on bats to get across pits. You've done many of the cool things, like jumppads and interaction with the environment. Good work! Keep it up.

- Jonas
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