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  Oracle still trying to get Java to iOS  (Read 2199 times)
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Offline badlogicgames
« Posted 2012-07-25 06:47:33 »

http://www.javaworld.com/javaworld/jw-07-2012/120713-javaone-lineup-announcement.html?source=nww_rss

we'll see...

http://www.badlogicgames.com - musings on Android and Java game development
Offline StumpyStrust
« Reply #1 - Posted 2012-07-25 07:06:22 »

only 169 posts and over 3k medals? is that a bug?

Offline ReBirth
« Reply #2 - Posted 2012-07-25 07:10:25 »

[offtopic/]
@above me
His awesomeness is beyond your mind!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline UprightPath
« Reply #3 - Posted 2012-07-25 07:10:42 »

Yes. He should have more medals than that.


BadLogicGames is (are) the person (people) who brought us the LibGDX cross-platforming library that allows you to write a java game using their library and run it using a LWJGL, JOGL, Android, HTML5 (and soon an iOS version, though I'm not as up on that) renderer which allows, for the most part, a 'write once, run everywhere' sort of system.

Edit: Not sure if BadLogicGames is the account of a single member or if it's used as a sort of 'company' one. Hah. Which is why the above post is sort of wonky.

As an aside, I hope this happens, if only because it will (hopefully) make the iOS a bit more available to those of us who don't have a Mac, but have an interest in coding things for the iOS (This statement is made without actually knowing the current state of how the iOS is accessed, since last time I tried was... Several years ago now.)

Offline badlogicgames
« Reply #4 - Posted 2012-07-25 08:18:52 »

It's just me, Mario :p

I guess iOS support by Orcale will be out at around 2020 or so. They already had similar talks last year in SF.

http://www.badlogicgames.com - musings on Android and Java game development
Offline princec

JGO Kernel


Medals: 361
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2012-07-25 08:38:44 »

Hmm I can but hope. It'd save me tens of thousands of dollars.

Cas Smiley

Offline badlogicgames
« Reply #6 - Posted 2012-07-25 09:11:03 »

You could totally port your engine to our low-level APIs and have your stuff runon iOS and Android. For iOS you pay 399$ for a Monotouch license, Android is free. Just saying Smiley

http://www.badlogicgames.com - musings on Android and Java game development
Offline princec

JGO Kernel


Medals: 361
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2012-07-25 09:13:43 »

hmmm. PMed you on Twitter. Skype!

Cas Smiley

Offline Cero
« Reply #8 - Posted 2012-07-25 12:05:04 »

yeah I'm just waiting for your libgdx iOS port  :D

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #9 - Posted 2012-07-25 16:48:41 »

It's just me, Mario :p



I'm sorry. I just couldn't help reading it aloud like this.

PS: libgdx rocks, you deserve all the 3000 medals!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #10 - Posted 2012-07-25 23:55:26 »

You could totally port your engine to our low-level APIs and have your stuff runon iOS and Android. For iOS you pay 399$ for a Monotouch license, Android is free. Just saying Smiley
Your 3K medals is bug, you deserve moar!

Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #11 - Posted 2012-07-26 14:06:50 »

You could totally port your engine to our low-level APIs and have your stuff runon iOS and Android. For iOS you pay 399$ for a Monotouch license, Android is free. Just saying Smiley

I thought monotouch was C# only?

Is there a java implementation for Monotouch now?
I don't understand
I am assuming you mean low level api for libgdx? then how to monotouch for android/iOS?

"Experience is what you get when you did not get what you wanted"
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 75
Projects: 15


★★★★★


« Reply #12 - Posted 2012-07-26 15:01:42 »

The following was on slashdot http://apple.slashdot.org/story/12/07/26/1354238/ex-sun-employees-are-taking-java-to-ios
Offline badlogicgames
« Reply #13 - Posted 2012-07-26 16:39:33 »

That's pretty bollocks, compiles to ObjectiveC, unclear how it integrates with native code, can only run in a custom simulator of theirs locally, code needs to be send to their servers to compile it to the real deal.

Here's something that's more interesting: https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4543

@MonoTouch: we use a modified version of IKVM to compile Java to CLR byte code. Michael Bayne of ThreeRings did the most work on that, i added functionality so we can call JNI stuff. Works like a charme. Needs more testing though.

http://www.badlogicgames.com - musings on Android and Java game development
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