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  Map formats  (Read 1433 times)
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Offline Cyberjim

Senior Newbie




Java games rock!


« Posted 2003-11-26 20:37:35 »

Hi, I was wondering what map formats you guys are using ? I haven't seen any map loaders around... anyone as a loader for bsp maps or anything like that ? Or do you all use the terrain generator ?

Thanks

Cyberjim
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2003-11-26 21:58:35 »

I'm using a terrain generator, just not the terrain generator

Smiley

Will.

Offline Cyberjim

Senior Newbie




Java games rock!


« Reply #2 - Posted 2003-11-26 22:07:17 »

But how do you load objects with the terrain generator ? Let say you have a building on your terrain, where do you get the building location info ?? It should be stored in a file apart from the heightmap ?
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Offline shochu

Junior Duke




Java games rock!


« Reply #3 - Posted 2003-11-26 23:04:38 »

You would probably store that in a seperate file.  For instance, the system I'm using right now is to split the game world up into blocks.  Each block has a list associated with it which containts all the static objects that need to be included along with their position.  Not sure if it's the best system but it's not too complicated and for my first 3d game it has been working out so far.  You might want to look into how they do it in magicosm since that's a pretty advanced game.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #4 - Posted 2003-11-27 08:45:09 »

I would really like to build my maps with GTKRadiant... compile it to bsp with q3map2... but you aren't allowed to do/use that without licensing it (if you want to sell your game).

Unfortunatelly I don't know anything about free alternatives.

edit: in addition the bsp format isn't completly reversed yet (afaik)

弾幕 ☆ @mahonnaiseblog
Offline Cyberjim

Senior Newbie




Java games rock!


« Reply #5 - Posted 2003-11-27 22:29:58 »

From what I know if you edit and compile a bsp with free editor/compiler, you are fine. But anyway, the point isn't really about the bsp format, I was wondering what kind of map loading you people use ? Do you all build your own map editor with your own map format inside of Xith3D ? Or do any of you use editors like Quark to make map and have created a loader to load it ?
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