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  Getting on PSN  (Read 1259 times)
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Online Cero
« Posted 2012-07-24 16:48:18 »

Java aside,
getting on XBLA seems easy of course -> XNA

But how about PSN ?

Do you have to buy like a whole devkit and stuff ?
Whats the approach here ?

On a related note, since minecraft is now on Xbox, does this mean Markus ported it to C++ ?

Offline _Al3x

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« Reply #1 - Posted 2012-07-24 16:57:36 »

Well, not Markus per se, but a 3rd company did the port, they are still doing it, I think they're just on 1.7.3... Smiley

No idea about PSN tho', sorry Smiley

Offline Rorkien
« Reply #2 - Posted 2012-07-24 19:23:07 »

Minecraft was ported to C++ for XBox, but another company did the job.
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Offline R.D.

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« Reply #3 - Posted 2012-07-24 19:59:36 »

There is a Developer Suite in C# afair. apart from that you need a SDK from Sony like you need a SDK from Nintendo Cheesy I once had the chance to work with the DS-SDK. All in C++ and it was really fun Cheesy They have awesome tooling for animations!

Mr. Hat I
- RadicalFish Engine - Ideas, Bugs? Open an Issue ticket!
Online Cero
« Reply #4 - Posted 2012-07-24 21:04:44 »

There is a Developer Suite in C# afair. apart from that you need a SDK from Sony like you need a SDK from Nintendo Cheesy I once had the chance to work with the DS-SDK. All in C++ and it was really fun Cheesy They have awesome tooling for animations!

Well if thats the only possibility, then you gotta buy a whole devkit, for like thousands of dollars D;
Just like an AAA developer would.
Kinda... bummer.

Offline R.D.

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« Reply #5 - Posted 2012-07-24 21:40:30 »

In Developer Suite in C# ist free afair and intended to be used for PSN games. Here is the link to the website. It's also for mobile stuff:
http://www.playstation.com/psm/index_e.html

And yay your right, the DevKits are expensive... But I guess there are libs to bypass that problem. Just look and the homebrew scene.

Mr. Hat I
- RadicalFish Engine - Ideas, Bugs? Open an Issue ticket!
Online Cero
« Reply #6 - Posted 2012-07-24 22:59:55 »

ah yes the Playstation Suite

But I guess there are libs to bypass that problem. Just look and the homebrew scene.
Well duh, but you do wanna sell them of course =P

Offline R.D.

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"For the last time, Hats ARE Awesome"


« Reply #7 - Posted 2012-07-25 11:46:57 »

Well duh, but you do wanna sell them of course =P

WELL, if you want to sell them, then don't complain about paying for the devKit :p I would buy the devKit if I planned to release my games to a console, but imho consoles are even more restricted then anything else...

Mr. Hat I
- RadicalFish Engine - Ideas, Bugs? Open an Issue ticket!
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