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  OpenGL 3+ availability 91,48%  (Read 3026 times)
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Offline theagentd
« Posted 2012-07-17 02:02:50 »

Like the title says, OpenGL 3+ adoption has reached 91.48% in the Steam Hardware Survey (DX11 + DX10 + DX10< with XP). How will this change your life?

inb4 Steam Hardware Survey does not represent the average user.

Myomyomyo.
Offline Cero
« Reply #1 - Posted 2012-07-17 02:09:59 »

Steam Hardware Survey does not represent the average user.

btw how is the situation on Linux and Mac ?

Offline sproingie

JGO Kernel


Medals: 202



« Reply #2 - Posted 2012-07-17 03:24:29 »

The average user has 1/8 of a computer and 1/15th of a car, and is a half-Asian hermaphrodite with 0.7 kids.
Games published by our own members! Check 'em out!
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Offline theagentd
« Reply #3 - Posted 2012-07-17 03:38:12 »

The average user has 1/8 of a computer and 1/15th of a car, and is a half-Asian hermaphrodite with 0.7 kids.

Bwahahahaha!!! xDDD

Myomyomyo.
Offline gouessej
« Reply #4 - Posted 2012-07-17 07:55:05 »

Like the title says, OpenGL 3+ adoption has reached 91.48% in the Steam Hardware Survey (DX11 + DX10 + DX10< with XP). How will this change your life?

inb4 Steam Hardware Survey does not represent the average user.
It doesn't change anything for me, my game still supports OpenGL 1.3.

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2012-07-17 09:40:06 »

In my case that'd leave about 30,000 users unable to play, which would mean an awful lot of angry support to deal with...

Cas Smiley

Offline gimbal

JGO Knight


Medals: 25



« Reply #6 - Posted 2012-07-17 10:42:01 »

In my case that'd leave about 30,000 users unable to play, which would mean an awful lot of angry support to deal with...

Cas Smiley

... never thought of it that way. There's just no way to make it known to people that they probably can't run your stuff. Forget about the people not being able to play, its the people that can't play... but that have still bought your stuff that are going to be the thorn in your side.
Offline gouessej
« Reply #7 - Posted 2012-07-17 21:36:25 »

In my case that'd leave about 30,000 users unable to play, which would mean an awful lot of angry support to deal with...

Cas Smiley
There's just no way to make it known to people that they probably can't run your stuff.
I plan to put a warning message about that into my game as some people try to launch it with Microsoft's generic software emulation driver (OpenGL emulation through Direct3D).

Offline Cero
« Reply #8 - Posted 2012-07-17 22:16:55 »

In my case that'd leave about 30,000 users unable to play, which would mean an awful lot of angry support to deal with...

Cas Smiley
There's just no way to make it known to people that they probably can't run your stuff.
I plan to put a warning message about that into my game as some people try to launch it with Microsoft's generic software emulation driver (OpenGL emulation through Direct3D).
What kinda warning would YOU need if your game supports OpenGL 1.3 ? =P
For all the guys running 1.2 and below ?

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2012-07-17 22:53:40 »

"Your computer is shit. Please throw it away and get one that works."

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online ra4king

JGO Kernel


Medals: 340
Projects: 2
Exp: 5 years


I'm the King!


« Reply #10 - Posted 2012-07-17 22:58:08 »

"Your computer is shit. Please throw it away and get one that works."

Cas Smiley
Perfect! I'll be using that in all my games Grin

Offline gouessej
« Reply #11 - Posted 2012-07-17 23:52:02 »

In my case that'd leave about 30,000 users unable to play, which would mean an awful lot of angry support to deal with...

Cas Smiley
There's just no way to make it known to people that they probably can't run your stuff.
I plan to put a warning message about that into my game as some people try to launch it with Microsoft's generic software emulation driver (OpenGL emulation through Direct3D).
What kinda warning would YOU need if your game supports OpenGL 1.3 ? =P
For all the guys running 1.2 and below ?
As far as I know, under Windows, if you don't install the appropriate OpenGL driver, the GDI renderer is used, this one only supports OpenGL 1.1 (more recent versions support OpenGL 1.4). It does not mean that the underlying graphics card supports only OpenGL 1.1. Imagine that an end user owns an ATI Radeon X1950 Pro PCI-E supporting OpenGL 2.0; if he doesn't install any driver, its computer will claim to support only OpenGL 1.1, do you see what I mean?

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #12 - Posted 2012-07-18 00:03:08 »

Indeed. Our games just put up a generic message "You need to update your video drivers." and that's about the best one can do.

Cas Smiley

Offline Cero
« Reply #13 - Posted 2012-07-18 00:17:03 »

Imagine that an end user owns an ATI Radeon X1950
Which I do actually, my previous PC has exactly that card.

if he doesn't install any driver
Thats crazy talk.
If you dont install any drivers, the screen is like 800x600 and you cant even move a windows without waiting 3 seconds... (Windows XP)

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #14 - Posted 2012-07-18 10:06:28 »

Not strictly true... the OEM drivers that for some reason infest about 30% of Windows PCs generally work ok for simplistic DirectX apps and even some OpenGL stuff works, but in recent experience, OpenGL tends to just not work at all, usually crashing in native code at init.

Cas Smiley

Offline gouessej
« Reply #15 - Posted 2012-07-18 19:06:19 »

Thats crazy talk.
If you dont install any drivers, the screen is like 800x600 and you cant even move a windows without waiting 3 seconds... (Windows XP)
princec understands what I mean. Some computers with an OEM version of Windows have pre-installed Direct3D drivers and a kind of crap emulating OpenGL through Direct3D.

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #16 - Posted 2012-07-19 16:40:00 »

Steam Hardware Survey does not represent the average user.

Maybe it represents the users that we're targetting? Who buys indie games, anyway?

If you dont install any drivers, the screen is like 800x600 and you cant even move a windows without waiting 3 seconds... (Windows XP)

Not true. My Win7 worked nicely for anything not games, without a driver. If I was a user (complete idiot with a PC), I wouldn''t have reinstalled my drivers after I refreshed windows.

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #17 - Posted 2012-07-19 18:51:04 »

You'll find that it did have a driver, a crappy OEM one that generally got rushed out of the door to ship with Windows in time.

Cas Smiley

Offline gouessej
« Reply #18 - Posted 2012-07-19 20:13:56 »

You'll find that it did have a driver, a crappy OEM one that generally got rushed out of the door to ship with Windows in time.
You're too kind, I even think it is intentional, that's better than providing no driver because it really discredits OpenGL.

Offline sproingie

JGO Kernel


Medals: 202



« Reply #19 - Posted 2012-07-19 20:56:11 »

Actually, the WHQL drivers that windows uses are probably better-tested than anything else.  And they do update it through Windows Update.  Mind you it's certified for running Windows with Aero and maybe some simple DX tests and that's about it.  Anything beyond that and you have the usual issues of old drivers.
Offline theagentd
« Reply #20 - Posted 2012-07-20 01:18:12 »

Quote
From: Intel
To: Microsoft
Subject: Concerning WHQL validation

Hey, guys. Here's our new driver.

 - Everything is MUCH better than in the last driver. We didn't bother to write any patch notes though.
 - We now support DirectX 11! Please test it with this prerecorded VLC video.
 - glClear() has been optimized a bit, so it's almost as fast as rendering a fullscreen quad now.
 - We now have driver support for FBOs on our newest hardware. Of course we've had it in DirectX 9 since two hardware generations ago, but it was a little bit trickier to get it working in OpenGL. Oh, and don't mind that it renders in black and white instead. We haven't quite figured out how to get colors working yet, but I mean, who would want to do COLORED 2D lighting? I mean, come on.
 - Although we do have hardware support for tessellation, we only expose OpenGL 3 in our drivers and no OpenGL 4 extensions. Expect OpenGL support in a few months.
 - We've optimized tessellation to the limit! It only costs a single FPS in the Unigine Heaven benchmark! Try it for yourself! (5 FPS -> 4 FPS) We even beat AMD's low-end first generation DX11 cards when extreme amount of tessellation is enabled in a completely artificial tessellation benchmark!
 - Smooth YouTube video support coming soon...
 - Note on Nvidia Optimus (laptops with both an integrated Intel GPU for power efficiency and a discrete Nvidia card for performance): Some games crash on these laptops, but it's purely the Nvidia drivers fault. It's not like we're loading the Intel driver and then try to run it on the Nvidia GPU or anything.
 - OpenCL works! I hope running it on the CPU isn't cheating...

Guys... Why does the tears just keep flowing? Make it stop...

Myomyomyo.
Offline sproingie

JGO Kernel


Medals: 202



« Reply #21 - Posted 2012-07-20 02:20:32 »

Shorter Intel: Baby why you always makin' me hit you?

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