1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
for (int i = 0; i < (layers * layers); i++) { gl.glTranslatef(0.0f, 0.0f, 0.01f); if (JoglRunner.vboAvailable(gl)) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, VBO[0]); gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, VBO[1]); gl.glColorPointer(4, GL.GL_FLOAT, 0, 0); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 20000); } else { gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL.GL_FLOAT, 0, colorBuffer); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 20000); } } gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); gl.glDisableClientState(GL2.GL_COLOR_ARRAY); |