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  adding image to Button (non-swing)  (Read 959 times)
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Offline PRW56

Senior Newbie





« Posted 2012-07-11 07:20:09 »

I'm just wondering if there is a way to add/change the default image on a Button. I know how to do it for swing, but what I'm doing uses active rendering and it will probably clash with the EDT. Ty for any help.
Offline davedes
« Reply #1 - Posted 2012-07-11 11:26:27 »

Draw an image. When the mouse is over your image, draw another image (hover). When the mouse clicks your image, the button is pressed.

Voila. Smiley

Online Phased
« Reply #2 - Posted 2012-07-11 11:50:07 »

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if(mouse.X >= image.x && mouse.Y >= image.y && mouse.X <= (image.X + image.width) && mouse.Y <= (image.Y + image.Height)){
image.texture = highlightedTexture;
if(mouse.buttonPressed(button1){
System.exit(0);
}
}else{
image.text = unhighlightedTexture
}



that's pretty much what you button would be like.
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Offline PRW56

Senior Newbie





« Reply #3 - Posted 2012-07-11 12:18:57 »

aww man, I was afraid I was going to have to do that... Do you think it will slow the program down if I do it that way?
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
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I'm the King!


« Reply #4 - Posted 2012-07-11 12:39:56 »

Where in Phased's code would even remotely slow the JVM down?! O_o

Stop worrying about performance when you have so little logic and render. You are underestimating the power of the CPU.

Offline davedes
« Reply #5 - Posted 2012-07-11 13:20:13 »

EDIT wrong thread *facepalm*

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