Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Getting the sinking feeling  (Read 547 times)
0 Members and 1 Guest are viewing this topic.
Offline wookoouk

Senior Newbie





« Posted 2012-07-10 23:42:18 »

I am implementing basic gravity+floor collision but due to the speed always increasing, after I hit the floor I sink like im stood in quicksand, the issue is that if I put an 'if !grounded around the gravity calculations jumping will not work.

Any ideas?

private void gravity() {
      
      float Y = sprite.getY();

      speed += accel * Gdx.graphics.getDeltaTime();
      Y += speed * Gdx.graphics.getDeltaTime();
      sprite.setY(Y);

      if (sprite.getY() <= floor) {
         grounded = true;
         speed = 0;
      }
   }


public void controls() {
      if (Gdx.input.isKeyPressed(Keys.W) && grounded) {
         grounded = false;
         speed = 300;
      }
}
Offline loom_weaver

JGO Coder


Medals: 16



« Reply #1 - Posted 2012-07-10 23:51:34 »

Perhaps change the guard to if (sprite.getY() <= floor && speed < 0).

Also if the guard is true then explicitly set the y position.

Ideally you should have the guards before you set the Y value.  Should be possible with some refactoring.
Offline wookoouk

Senior Newbie





« Reply #2 - Posted 2012-07-11 00:00:57 »

Thank you,

I made the changes you suggested and it is working fine.

private void gravity() {

      float Y = sprite.getY();

      speed += accel * Gdx.graphics.getDeltaTime();

      if (sprite.getY() <= floor && speed < 0) {
         grounded = true;
         speed = 0;
         sprite.setY(floor);
      }
      Y += speed * Gdx.graphics.getDeltaTime();
      sprite.setY(Y);
   }
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline _Al3x

JGO Coder


Medals: 7
Projects: 1


Indie Games FTW!


« Reply #3 - Posted 2012-07-14 16:54:28 »

[.code] and [./code] (Without the dots) are your friends, me too btw Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (97 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (167 views)
2013-05-12 17:10:36

kutucuk (166 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 20 queries.