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  JavaGL : old-school, 100% software, 3D engine  (Read 14224 times)
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Offline N_I_C_S
« Reply #30 - Posted 2012-07-11 20:39:41 »

@gouessej
So about 3DzzD, if I sum up, what you like the most is its JOGL support... I find it sad Grin .
Quote
You wanted to replace OpenGL on mobile phones some years ago.
I said that ? well, maybe, I was young Grin .
Quote
Enemies are composed of a very few triangles in Tesseract. If you used the same soldiers than me, Tesseract would be really slower.
Well, it depends a lot on the model, in particular how its triangles split in dynamic BSPs Wink .

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline N_I_C_S
« Reply #31 - Posted 2012-07-16 12:33:27 »

Hello,

Just to say that an awesome member of jeuxvideo.com (a famous french site on video games) has made a full inspection of the sources, and he noticed 4000 defaults !
I'm ashamed Grin !
So expect quickly a V0.8.1 Smiley .

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #32 - Posted 2012-07-16 12:42:02 »

PS : while speaking quantic stuffs, I just learnt they found the Higgs Boson. That's enormous !! We will finally understand gravity (and maybe confirm some parts of the superchords theory).

I know this is off-topic, but this is not true. They have not found the Higgs Boson. They have found what could be it, but there has yet to come a confirmation that it's it. Consider it "the best candidate so far". Nevertheless, it's still a new boson discovery.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline N_I_C_S
« Reply #33 - Posted 2012-07-16 14:05:20 »

It seems you're absolutely right...
Never trust the french TV Grin .

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #34 - Posted 2012-07-16 14:50:44 »

It seems you're absolutely right...
Never trust the french TV Grin .

When this happens IRL I always just reply "Of course I am!".  Cool

Offline jonjava
« Reply #35 - Posted 2012-07-16 18:02:47 »

Afaik they've definitely found the higgs boson. A year ago they were 80% sure, now they're 99.999999999% sure. Then again, this doesn't just simply explain gravity. It's a huge discovery in that it provides proof for a very good theory. But it'll still take years before the "fruits" of this discovery will be revealed.

Offline gouessej
« Reply #36 - Posted 2012-07-16 19:10:58 »

@gouessej
So about 3DzzD, if I sum up, what you like the most is its JOGL support... I find it sad Grin .
My sentence was short enough not to require to be badly summed up and actually my favorite aspect of 3DzzD is its set of optimizations. You can't beat him.

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #37 - Posted 2012-07-16 19:35:47 »

Afaik they've definitely found the higgs boson. A year ago they were 80% sure, now they're 99.999999999% sure. Then again, this doesn't just simply explain gravity. It's a huge discovery in that it provides proof for a very good theory. But it'll still take years before the "fruits" of this discovery will be revealed.

I thought it was 99.99994%, since that is where it can regarded as a discovery. Of course, it could be higher than that - I was just of the understanding that that was the case Tongue I am aware that this is really close, but last time I checked (when they announced the boson) they still needed to find the spin, which at the time could be both 0 and 2. They also stated that it could be just one of more Higgs's.
I still wouldn't say "It's the higgs!", until someone can prove it with certainty.

Offline N_I_C_S
« Reply #38 - Posted 2012-07-16 20:16:29 »

@gouessej
So now you find software rendering pertinent ? I admit I don't follow you Huh ...
Quote
You can't beat him.
Lol !! As I said, I don't have the conceit to compete with it (or jPCT), I only want to provide a light-weight library for retro 3D, which allows wide screens (for example it works fine at 1280x1024 on my 2007 laptop, I didn't test on faster hardware).

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
Offline gouessej
« Reply #39 - Posted 2012-07-16 21:47:46 »

@gouessej
So now you find software rendering pertinent ? I admit I don't follow you Huh ...
Some of his optimizations have nothing to do with a particular kind of rendering and are used in both.

You should really read once more what you wrote about your project several years ago. You have come down to Earth, that's better now.

My opinion about your project has not changed for years, it is a nice project for pedagogical purposes and maybe for "small" scenes, neither on low end machines with "slow" CPUs nor on feature phones and smartphones. There are already better solutions using software rendering and/or hardware rendering. As soon as you have fun while keeping that in mind, I have no objection. I hope it's clear now. Despite that, I appreciate Tesseract.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline N_I_C_S
« Reply #40 - Posted 2012-07-18 10:44:02 »

Quote from: gouessej
Some of his optimizations have nothing to do with a particular kind of rendering
Well in that case javagl has some too. You talk about scene partition I suppose... 3DzzD is octree-based and javagl uses massively bsp trees, it's not less optimized... Then, I use javagl in flesh snatcher for collisions management. For example, at this level, 3DzzD uses principally sphere against triangle detection, as javagl uses principally bounding shapes against planes, it's not less optimized (rather faster, but less precise)... Each library has the optimizations which fits to its functioning, same thing. (sorry for these comparisons but it's you who want absolutely make some)

Quote
You should really read once more what you wrote about your project several years ago.
What I said some years ago was valid at this time, nothing to remove.

Quote
Despite that, I appreciate Tesseract.
Thank you, but Tesseract would be nothing without javagl Grin !

Flesh Snatcher : Java FPS
Last demo on http://fleshsnatcher.sourceforge.net/demo/
Offline version + sources on http://sourceforge.net/projects
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