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  Ouya: a $99 Android game console  (Read 6067 times)
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Offline erikd

JGO Knight


Medals: 3
Projects: 3


Maximumisness


« Reply #60 - Posted 2012-07-13 20:05:52 »

I'm guessing though that there will be a validation process that will be somewhat stricter than Google Play, because of the obligatory free-to-play part. Although they might be able to automate that validation.
But very little is known, and I have the feeling that a lot of that is simply not fixed yet.

All the 'hackability' is nice and all, but I do hope that there will be *some* control and protection in place in their own content delivery infrastructure.

Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #61 - Posted 2012-07-13 23:37:28 »

All the 'hackability' is nice and all, but I do hope that there will be *some* control and protection in place in their own content delivery infrastructure.
I see what you mean. It mustn't become the ideal place for malwares.

Offline ReBirth
« Reply #62 - Posted 2012-07-14 04:39:42 »

All the 'hackability' is nice and all, but I do hope that there will be *some* control and protection in place in their own content delivery infrastructure.
I see what you mean. It mustn't become the ideal place for malwares.
If they dont have in-system payment which involves your card, we can take a (little) breath.

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Offline 65K
« Reply #63 - Posted 2012-07-14 08:32:15 »

Big hype.
But that's actually the reason why it could work - when arguments and facts lose relevance.
It will cost more and it won't be finished on time, just like any project people are doing.
But nonetheless, it is interesting and I hope it will succeed Smiley

Offline gouessej

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Medals: 33
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TUER


« Reply #64 - Posted 2012-07-14 10:50:25 »

Big hype.
But that's actually the reason why it could work - when arguments and facts lose relevance.
It will cost more and it won't be finished on time, just like any project people are doing.
But nonetheless, it is interesting and I hope it will succeed Smiley
Anyway, we will learn a lot of things with this project and this knowledge might be reused in further ones.

Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #65 - Posted 2012-07-15 18:02:01 »

I contacted the dev team some days ago, their reply about engine support is very inaccurate. They claim to wish supporting all engines, that's all. I know Unity will be probably supported on it.

Offline erikd

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Medals: 3
Projects: 3


Maximumisness


« Reply #66 - Posted 2012-07-15 18:15:35 »

Quote
I contacted the dev team some days ago, their reply about engine support is very inaccurate. They claim to wish supporting all engines, that's all. I know Unity will be probably supported on it.

Probably all Android game engines will run on it, which includes Unity and Unreal Engine. The question is to what extent these engines already support the standard Android APIs for controllers (assuming the Ouya controller is compatible with the standard APIs).

Offline gouessej

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« Reply #67 - Posted 2012-07-15 20:08:15 »

Quote
I contacted the dev team some days ago, their reply about engine support is very inaccurate. They claim to wish supporting all engines, that's all. I know Unity will be probably supported on it.

Probably all Android game engines will run on it, which includes Unity and Unreal Engine. The question is to what extent these engines already support the standard Android APIs for controllers (assuming the Ouya controller is compatible with the standard APIs).
If the API for this controller is exposed in the NDK, we will be able to do whatever we want with it.

Offline badlogicgames
« Reply #68 - Posted 2012-07-15 22:43:57 »

I contacted the dev team some days ago, their reply about engine support is very inaccurate. They claim to wish supporting all engines, that's all. I know Unity will be probably supported on it.

Lucky you, i'm still waiting for a reply...

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Offline gouessej

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Medals: 33
Projects: 1


TUER


« Reply #69 - Posted 2012-07-15 22:46:40 »

I contacted the dev team some days ago, their reply about engine support is very inaccurate. They claim to wish supporting all engines, that's all. I know Unity will be probably supported on it.

Lucky you, i'm still waiting for a reply...
Julie even did a spelling mistake when typing my full name... Which email address did you use?

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Offline badlogicgames
« Reply #70 - Posted 2012-07-15 22:50:59 »

devs@ouya.tv, didn't bounce.

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Offline gouessej

JGO Ninja


Medals: 33
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TUER


« Reply #71 - Posted 2012-07-16 23:49:17 »

devs@ouya.tv, didn't bounce.
It did the same  Undecided

Anyway, there are some rumors suggesting that this project is a scam.

Offline dishmoth
« Reply #72 - Posted 2012-07-17 10:08:13 »

Anyway, there are some rumors suggesting that this project is a scam.

Week 1: The internet says Ouya is the greatest thing ever.
Week 2: The internet says Ouya is a scam.
Reality: Probably somewhere in between.

Offline ra4king

JGO Kernel


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I'm the King!


« Reply #73 - Posted 2012-07-17 20:51:57 »

Typical internet.

Offline gouessej

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Medals: 33
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« Reply #74 - Posted 2012-07-17 21:29:14 »

Anyway, there are some rumors suggesting that this project is a scam.

Week 1: The internet says Ouya is the greatest thing ever.
Week 2: The internet says Ouya is a scam.
Reality: Probably somewhere in between.

I wasn't affirmative, I hope it is clear. Intel contributes to x86 support, I'm still not sure that Ouya will support OpenJDK or at least JavaSE For Embedded. If Ouya becomes an attractive platform and if Android DVM becomes popular in desktop environments, Java will be really fragmented, what Sun wanted to avoid will happen.

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