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  libGdx, native error?  (Read 1012 times)
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Offline Geemili

Junior Member


Projects: 1


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« Posted 2012-07-03 05:56:45 »

I seem to get native code errors a lot when using libGdx, and they seem to be random. I'm not sure what causes them, but here is a pastebin of the log:

http://pastebin.java-gaming.org/54a6b9d341c
Offline cylab

JGO Knight


Medals: 30



« Reply #1 - Posted 2012-07-03 09:45:50 »

try the lwjgl backend or a different driver version.

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Offline ra4king

JGO Kernel


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« Reply #2 - Posted 2012-07-03 10:46:17 »

Usually glDraw* functions cause JVM crashes from invalid indices causing vertex array index out of bounds errors.

Source: MatthiasM

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Offline badlogicgames
« Reply #3 - Posted 2012-07-03 11:25:32 »

Without code there's nothing we can do. Can you create a minimal program that reproduces the error? Could we also move this discussion over to the official forums? Much easier for me to keep track of things.

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Offline gouessej

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« Reply #4 - Posted 2012-07-03 22:46:37 »

Usually glDraw* functions cause JVM crashes from invalid indices causing vertex array index out of bounds errors.

Source: MatthiasM
You're right, I often try to explain that to OpenGL (in Java) beginners. It can be caused by wrong indices explicitly provided by the developer or wrong threading.

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