Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (687)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  libGdx, native error?  (Read 1926 times)
0 Members and 1 Guest are viewing this topic.
Offline Geemili

Senior Devvie

Medals: 9
Projects: 1
Exp: 2 years

No Games Finished

« Posted 2012-07-03 03:56:45 »

I seem to get native code errors a lot when using libGdx, and they seem to be random. I'm not sure what causes them, but here is a pastebin of the log:
Offline cylab

JGO Wizard

Medals: 98

« Reply #1 - Posted 2012-07-03 07:45:50 »

try the lwjgl backend or a different driver version.

Mathias - I Know What [you] Did Last Summer!
Offline ra4king

JGO Kernel

Medals: 409
Projects: 3
Exp: 5 years

I'm the King!

« Reply #2 - Posted 2012-07-03 08:46:17 »

Usually glDraw* functions cause JVM crashes from invalid indices causing vertex array index out of bounds errors.

Source: MatthiasM

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline badlogicgames

« JGO Bitwise Duke »

Medals: 82
Projects: 2

« Reply #3 - Posted 2012-07-03 09:25:32 »

Without code there's nothing we can do. Can you create a minimal program that reproduces the error? Could we also move this discussion over to the official forums? Much easier for me to keep track of things. - musings on Android and Java game development
Offline gouessej
« Reply #4 - Posted 2012-07-03 20:46:37 »

Usually glDraw* functions cause JVM crashes from invalid indices causing vertex array index out of bounds errors.

Source: MatthiasM
You're right, I often try to explain that to OpenGL (in Java) beginners. It can be caused by wrong indices explicitly provided by the developer or wrong threading.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (72 views)
2015-11-07 13:29:08

Rems19 (81 views)
2015-10-31 01:36:56

Rems19 (74 views)
2015-10-31 01:32:37

williamwoles (107 views)
2015-10-23 10:42:59

williamwoles (92 views)
2015-10-23 10:42:45

Jervac_ (106 views)
2015-10-18 23:29:12

DarkCart (134 views)
2015-10-16 00:58:11

KaiHH (116 views)
2015-10-11 14:10:14

KaiHH (156 views)
2015-10-11 13:26:18

BurntPizza (171 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!