Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  discussing my first try of a custom listener  (Read 1617 times)
0 Members and 1 Guest are viewing this topic.
Offline Serethos

Junior Member




Java games rock!


« Posted 2003-11-24 14:16:29 »

i want to realize a messaging system over a custom-created listener model
to use only the very basics of a listener pattern, i want to create them right off from zero point, without using component listeners/ action listener

so heres my first try :

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
public interface MyListener
{
     public void notifyit(Object e);
}


class MrMoo
{
      MyListener listener;
     
      public MyListener getListener()
      {
            return listener;
      }
     
      public void addListener(MyListener l)
      {
            if(l!=null) listener = l;
      }
     
      public void removeListener()
      {
            listener = null;
      }
     
      public void doit()
      {
            listener.notifyit(this);
      }
     
}



public class ListenerTest
{
     
      public static void main(String args[])
      {
            MrMoo m = new MrMoo();
           
            MyListener l = new MyListener()
            {
                  public void notifyit(Object e)  
                        {
                             System.out.println("!!!");
                        }
            };
           
            m.addListener(l);
            m.doit();
      }
     
}



i need some response if im on the right way, if there could be done something better etc
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #1 - Posted 2003-11-24 15:17:11 »

Looks ok, addListener() kinda implies the possibility of multiple listeners though. So either keep a list of the listeners and notify each one when required or change the method to setListener(). If you leave it as it you might want to null check the listener before doing the notification.

Looks good tho,

Kev

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #2 - Posted 2003-11-25 03:58:30 »

If you keep with a single listener then you will want the 'addListener' method to return status if the listener was already set... as it is you silently fail to change the listener to what is requested if there already is one.

Generally you have a list of listeners though.

Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline cfmdobbie

Senior Member




Who, me?


« Reply #3 - Posted 2003-11-25 10:12:01 »

...but if you do want to have a single listener, change the addListener method to setListener, and have it either silently override any currently set listener or throw an exception if a second call is made.  Preferably the former.

Edit: Oh, and then you don't need the removeListener method, as setListener(null) would be the best way to do it.

Hellomynameis Charlie Dobbie.
Offline Serethos

Junior Member




Java games rock!


« Reply #4 - Posted 2003-11-25 11:46:51 »

very nice, thx for the answers. i hope i have now the 'permission' to use it as official communication system for my game objects... =)
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #5 - Posted 2003-11-25 13:46:19 »

For the single listener case, rather than throw an exception if there is a current listener.. have it return the current listener.  Much more robust that way.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (94 views)
2013-05-17 21:29:12

alaslipknot (102 views)
2013-05-16 21:24:48

gouessej (132 views)
2013-05-16 00:53:38

gouessej (127 views)
2013-05-16 00:17:58

theagentd (138 views)
2013-05-15 15:01:13

theagentd (126 views)
2013-05-15 15:00:54

StreetDoggy (167 views)
2013-05-14 15:56:26

kutucuk (189 views)
2013-05-12 17:10:36

kutucuk (192 views)
2013-05-12 15:36:09

UnluckyDevil (199 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.132 seconds with 20 queries.