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  Resolutions.  (Read 1558 times)
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Offline SkyAphid
« Posted 2012-06-28 01:38:46 »

So, I'm thinking, my game has a weird resolution; I tried to keep it from stretching because that ruins the artwork, but the more I program, the more I realize this may be a mistake.



That is the maximized window, as you can see, the environment is in the middle but the GUI moves with the resize.

So, I figured I could always redraw the environment to be higher resolution so more of the screen would be filled, but the thing is, some people use HDTVs as monitors, which would lead me back to the same problem.

I guess my question is, should I implement graphics stretching, even though it will distort most of the graphics?

it just werks
Offline sproingie

JGO Kernel


Medals: 202



« Reply #1 - Posted 2012-06-28 02:19:32 »

Don't stretch -- it looks crappy, and it'll make your game look crappy.  You just need to either support standard widescreen aspect ratios or put lots of art on the sides to pad out the window.
Offline SkyAphid
« Reply #2 - Posted 2012-06-28 02:52:51 »

Don't stretch -- it looks crappy, and it'll make your game look crappy.  You just need to either support standard widescreen aspect ratios or put lots of art on the sides to pad out the window.

Okay, thank you.
I just implemented settings to allow users to choose, so now I feel better about it.
OpenGL makes things like this so easy, I added this with literally 40 lines of code. Hahah.

it just werks
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Offline StumpyStrust
« Reply #3 - Posted 2012-06-28 18:28:35 »

Woh! I am really liking the style right now. It looks great.


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