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  Resolutions.  (Read 1344 times)
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Online SkyAphid
« Posted 2012-06-28 03:38:46 »

So, I'm thinking, my game has a weird resolution; I tried to keep it from stretching because that ruins the artwork, but the more I program, the more I realize this may be a mistake.



That is the maximized window, as you can see, the environment is in the middle but the GUI moves with the resize.

So, I figured I could always redraw the environment to be higher resolution so more of the screen would be filled, but the thing is, some people use HDTVs as monitors, which would lead me back to the same problem.

I guess my question is, should I implement graphics stretching, even though it will distort most of the graphics?

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Offline sproingie

JGO Kernel


Medals: 201



« Reply #1 - Posted 2012-06-28 04:19:32 »

Don't stretch -- it looks crappy, and it'll make your game look crappy.  You just need to either support standard widescreen aspect ratios or put lots of art on the sides to pad out the window.
Online SkyAphid
« Reply #2 - Posted 2012-06-28 04:52:51 »

Don't stretch -- it looks crappy, and it'll make your game look crappy.  You just need to either support standard widescreen aspect ratios or put lots of art on the sides to pad out the window.

Okay, thank you.
I just implemented settings to allow users to choose, so now I feel better about it.
OpenGL makes things like this so easy, I added this with literally 40 lines of code. Hahah.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
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Offline StumpyStrust
« Reply #3 - Posted 2012-06-28 20:28:35 »

Woh! I am really liking the style right now. It looks great.


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