Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (290)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Java run method  (Read 933 times)
0 Members and 1 Guest are viewing this topic.
Offline MindOfCorruption97

Senior Newbie





« Posted 2012-06-27 22:31:29 »

 So I don't no if this is in the right category or not, but I have a question about the run method. This isn't a long one so I'll make it quick.

 Is having more than one run method going to ruin the performance of a game, if yes, then how so. Also should there be a limit of how many run methods your allowed to have in a program?

Chaos is Beatiful...
For without Chaos the world will never spin...
Online Cero
« Reply #1 - Posted 2012-06-27 22:41:14 »

whats a run method ? be specific

Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #2 - Posted 2012-06-27 22:43:00 »

Maybe the OP means the 'run' method of Runnable?

Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline MindOfCorruption97

Senior Newbie





« Reply #3 - Posted 2012-06-27 23:40:54 »

I mean the run method of Runnable. Basically having more than one thread.

Chaos is Beatiful...
For without Chaos the world will never spin...
Online Cero
« Reply #4 - Posted 2012-06-27 23:57:40 »

well gameloops normally dont run in a thread
the java app runs in a thread by default of course
creating additionally threads is only done by people who know what they are doing and for reasons well defined, and even then its dangerous
you do this to keep playing music maybe, inputs, loading stuff - but even then, these things are usually handeled by a lower level api you're using, like LWJGL / libgdx, what have you...
but the main gameloop should be a while(true)

Offline sproingie
« Reply #5 - Posted 2012-06-28 04:13:47 »

The run method is not in any way special at all.  It's just another method exactly like any other method.  What _is_ somewhat special is Thread.start, in that it eventually results in a native call (in a private method in Thread, not start itself) that spawns a new thread and calls the .run() method in that thread.


Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (65 views)
2013-05-17 21:29:12

alaslipknot (74 views)
2013-05-16 21:24:48

gouessej (105 views)
2013-05-16 00:53:38

gouessej (102 views)
2013-05-16 00:17:58

theagentd (112 views)
2013-05-15 15:01:13

theagentd (102 views)
2013-05-15 15:00:54

StreetDoggy (147 views)
2013-05-14 15:56:26

kutucuk (169 views)
2013-05-12 17:10:36

kutucuk (168 views)
2013-05-12 15:36:09

UnluckyDevil (177 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 21 queries.